using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003B4 RID: 948 [Token(Token = "0x20003B4")] public class MechSpiderController : MonoBehaviour { // Token: 0x170001F0 RID: 496 // (get) Token: 0x0600233A RID: 9018 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170001F0")] public Vector3 inputVector { [Token(Token = "0x600233A")] [Address(RVA = "0x424910", Offset = "0x423110", VA = "0x180424910")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600233B RID: 9019 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600233B")] [Address(RVA = "0x424610", Offset = "0x422E10", VA = "0x180424610")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600233C RID: 9020 RVA: 0x00050E3C File Offset: 0x0004F03C [Token(Token = "0x600233C")] [Address(RVA = "0x4248F0", Offset = "0x4230F0", VA = "0x1804248F0")] public MechSpiderController() { } // Token: 0x04002C8C RID: 11404 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C8C")] public MechSpider mechSpider; // Token: 0x04002C8D RID: 11405 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C8D")] public Transform cameraTransform; // Token: 0x04002C8E RID: 11406 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C8E")] public float speed = 6f; // Token: 0x04002C8F RID: 11407 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002C8F")] public float turnSpeed = 30f; } }