using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E1 RID: 993 [Token(Token = "0x20003E1")] public class TransferMotion : MonoBehaviour { // Token: 0x060023ED RID: 9197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023ED")] [Address(RVA = "0x1329B50", Offset = "0x1328350", VA = "0x181329B50")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023EE RID: 9198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023EE")] [Address(RVA = "0x1329B90", Offset = "0x1328390", VA = "0x181329B90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023EF RID: 9199 RVA: 0x00052014 File Offset: 0x00050214 [Token(Token = "0x60023EF")] [Address(RVA = "0x1329CF0", Offset = "0x13284F0", VA = "0x181329CF0")] public TransferMotion() { } // Token: 0x04002D91 RID: 11665 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D91")] [Tooltip("The Transform to transfer motion to.")] public Transform to; // Token: 0x04002D92 RID: 11666 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D92")] [Range(0f, 1f)] [Tooltip("The amount of motion to transfer.")] public float transferMotion = 0.9f; // Token: 0x04002D93 RID: 11667 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D93")] private Vector3 lastPosition; } }