using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003EA RID: 1002 [Token(Token = "0x20003EA")] public class VRIKPlatform : MonoBehaviour { // Token: 0x0600240E RID: 9230 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600240E")] [Address(RVA = "0x96E030", Offset = "0x96C830", VA = "0x18096E030")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600240F RID: 9231 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600240F")] [Address(RVA = "0x96E0A0", Offset = "0x96C8A0", VA = "0x18096E0A0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002410 RID: 9232 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002410")] [Address(RVA = "0x96E290", Offset = "0x96CA90", VA = "0x18096E290")] public VRIKPlatform() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002DB2 RID: 11698 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DB2")] public VRIK ik; // Token: 0x04002DB3 RID: 11699 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DB3")] private Vector3 lastPosition; // Token: 0x04002DB4 RID: 11700 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002DB4")] private Quaternion lastRotation; } }