using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000470 RID: 1136 [Token(Token = "0x2000470")] public class AimPoser : MonoBehaviour { // Token: 0x060028BA RID: 10426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028BA")] [Address(RVA = "0xB59CB0", Offset = "0xB584B0", VA = "0x180B59CB0")] public AimPoser.Pose GetPose(Vector3 localDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028BB RID: 10427 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028BB")] [Address(RVA = "0xB59DC0", Offset = "0xB585C0", VA = "0x180B59DC0")] public void SetPoseActive(AimPoser.Pose pose) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028BC RID: 10428 RVA: 0x000599C8 File Offset: 0x00057BC8 [Token(Token = "0x60028BC")] [Address(RVA = "0xB59E50", Offset = "0xB58650", VA = "0x180B59E50")] public AimPoser() { AimPoser.Pose[] array = new AimPoser.Pose[0]; this.poses = array; base..ctor(); } // Token: 0x04003207 RID: 12807 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003207")] public float angleBuffer = 5f; // Token: 0x04003208 RID: 12808 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003208")] public AimPoser.Pose[] poses; // Token: 0x02000471 RID: 1137 [Token(Token = "0x2000471")] [Serializable] public class Pose { // Token: 0x060028BD RID: 10429 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028BD")] [Address(RVA = "0x66FF60", Offset = "0x66E760", VA = "0x18066FF60")] public bool IsInDirection(Vector3 d) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028BE RID: 10430 RVA: 0x000599F4 File Offset: 0x00057BF4 [Token(Token = "0x60028BE")] [Address(RVA = "0x5FEF20", Offset = "0x5FD720", VA = "0x1805FEF20")] public void SetAngleBuffer(float value) { this.angleBuffer = value; } // Token: 0x060028BF RID: 10431 RVA: 0x00059A08 File Offset: 0x00057C08 [Token(Token = "0x60028BF")] [Address(RVA = "0x6701B0", Offset = "0x66E9B0", VA = "0x1806701B0")] public Pose() { } // Token: 0x04003209 RID: 12809 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003209")] public bool visualize = true; // Token: 0x0400320A RID: 12810 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400320A")] public string name; // Token: 0x0400320B RID: 12811 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400320B")] public Vector3 direction; // Token: 0x0400320C RID: 12812 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400320C")] public float yaw = 75f; // Token: 0x0400320D RID: 12813 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400320D")] public float pitch = 45f; // Token: 0x0400320E RID: 12814 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400320E")] private float angleBuffer; } } }