using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000475 RID: 1141 [Token(Token = "0x2000475")] public class BodyTilt : OffsetModifier { // Token: 0x060028C6 RID: 10438 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028C6")] [Address(RVA = "0xE4FFC0", Offset = "0xE4E7C0", VA = "0x180E4FFC0", Slot = "5")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028C7 RID: 10439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028C7")] [Address(RVA = "0xE4FDC0", Offset = "0xE4E5C0", VA = "0x180E4FDC0", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028C8 RID: 10440 RVA: 0x00059A80 File Offset: 0x00057C80 [Token(Token = "0x60028C8")] [Address(RVA = "0xE50010", Offset = "0xE4E810", VA = "0x180E50010")] public BodyTilt() { } // Token: 0x0400321B RID: 12827 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400321B")] [Tooltip("Speed of tilting")] public float tiltSpeed = 6f; // Token: 0x0400321C RID: 12828 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400321C")] [Tooltip("Sensitivity of tilting")] public float tiltSensitivity = 0.07f; // Token: 0x0400321D RID: 12829 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400321D")] [Tooltip("The OffsetPose components")] public OffsetPose poseLeft; // Token: 0x0400321E RID: 12830 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400321E")] [Tooltip("The OffsetPose components")] public OffsetPose poseRight; // Token: 0x0400321F RID: 12831 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400321F")] private float tiltAngle; // Token: 0x04003220 RID: 12832 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003220")] private Vector3 lastForward; } }