using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000400 RID: 1024 [Token(Token = "0x2000400")] [Serializable] public class Constraints { // Token: 0x0600247F RID: 9343 RVA: 0x00053488 File Offset: 0x00051688 [Token(Token = "0x600247F")] [Address(RVA = "0x10950A0", Offset = "0x10938A0", VA = "0x1810950A0")] public bool IsValid() { Transform transform = this.transform; int num = 0; return transform != num; } // Token: 0x06002480 RID: 9344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002480")] [Address(RVA = "0x1095020", Offset = "0x1093820", VA = "0x181095020")] public void Initiate(Transform transform) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002481 RID: 9345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002481")] [Address(RVA = "0x1095100", Offset = "0x1093900", VA = "0x181095100")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002482 RID: 9346 RVA: 0x000534A8 File Offset: 0x000516A8 [Token(Token = "0x6002482")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public Constraints() { } // Token: 0x04002E4D RID: 11853 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002E4D")] public Transform transform; // Token: 0x04002E4E RID: 11854 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E4E")] public Transform target; // Token: 0x04002E4F RID: 11855 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E4F")] public Vector3 positionOffset; // Token: 0x04002E50 RID: 11856 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002E50")] public Vector3 position; // Token: 0x04002E51 RID: 11857 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002E51")] [Range(0f, 1f)] public float positionWeight; // Token: 0x04002E52 RID: 11858 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002E52")] public Vector3 rotationOffset; // Token: 0x04002E53 RID: 11859 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002E53")] public Vector3 rotation; // Token: 0x04002E54 RID: 11860 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4002E54")] [Range(0f, 1f)] public float rotationWeight; } }