using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x02000436 RID: 1078 [Token(Token = "0x2000436")] [Serializable] public enum FullBodyBipedEffector { // Token: 0x04003008 RID: 12296 [Token(Token = "0x4003008")] Body, // Token: 0x04003009 RID: 12297 [Token(Token = "0x4003009")] LeftShoulder, // Token: 0x0400300A RID: 12298 [Token(Token = "0x400300A")] RightShoulder, // Token: 0x0400300B RID: 12299 [Token(Token = "0x400300B")] LeftThigh, // Token: 0x0400300C RID: 12300 [Token(Token = "0x400300C")] RightThigh, // Token: 0x0400300D RID: 12301 [Token(Token = "0x400300D")] LeftHand, // Token: 0x0400300E RID: 12302 [Token(Token = "0x400300E")] RightHand, // Token: 0x0400300F RID: 12303 [Token(Token = "0x400300F")] LeftFoot, // Token: 0x04003010 RID: 12304 [Token(Token = "0x4003010")] RightFoot } }