using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000432 RID: 1074 [Token(Token = "0x2000432")] [Serializable] public class IKSolverCCD : IKSolverHeuristic { // Token: 0x06002646 RID: 9798 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002646")] [Address(RVA = "0x16603C0", Offset = "0x165EBC0", VA = "0x1816603C0")] public void FadeOutBoneWeights() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002647 RID: 9799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002647")] [Address(RVA = "0x16604A0", Offset = "0x165ECA0", VA = "0x1816604A0", Slot = "10")] protected override void OnInitiate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002648 RID: 9800 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002648")] [Address(RVA = "0x1660530", Offset = "0x165ED30", VA = "0x181660530", Slot = "11")] protected override void OnUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002649 RID: 9801 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002649")] [Address(RVA = "0x1660850", Offset = "0x165F050", VA = "0x181660850")] private void Solve(Vector3 targetPosition) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600264A RID: 9802 RVA: 0x00055C48 File Offset: 0x00053E48 [Token(Token = "0x600264A")] [Address(RVA = "0x16611C0", Offset = "0x165F9C0", VA = "0x1816611C0")] public IKSolverCCD() { this.maxIterations = (int)((ulong)4L); int num = 0; this.useRotationLimits = true; IKSolver.Bone[] array = new IKSolver.Bone[num]; this.bones = array; base..ctor(); } // Token: 0x04002FEE RID: 12270 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002FEE")] public IKSolver.IterationDelegate OnPreIteration; } }