using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000482 RID: 1154 [Token(Token = "0x2000482")] public class Inertia : OffsetModifier { // Token: 0x06002909 RID: 10505 RVA: 0x0005A154 File Offset: 0x00058354 [Token(Token = "0x6002909")] [Address(RVA = "0x10AECA0", Offset = "0x10AD4A0", VA = "0x1810AECA0")] public void ResetBodies() { float time = Time.time; Inertia.Body[] array = this.bodies; this.lastTime = time; int num = 0; int length = array.Length; if (num < length) { array[num].Reset(); num++; } } // Token: 0x0600290A RID: 10506 RVA: 0x0005A19C File Offset: 0x0005839C [Token(Token = "0x600290A")] [Address(RVA = "0x10AEBD0", Offset = "0x10AD3D0", VA = "0x1810AEBD0", Slot = "4")] protected override void OnModifyOffset() { Inertia.Body[] array = this.bodies; int num = 0; int length = array.Length; if (num < length) { Inertia.Body body = array[num]; IKSolverFullBodyBiped solver = this.ik.solver; float weight = this.weight; float deltaTime = base.deltaTime; body.Update(solver, weight, deltaTime); num++; } OffsetModifier.OffsetLimits[] array2 = this.limits; base.ApplyLimits(array2); } // Token: 0x0600290B RID: 10507 RVA: 0x0005A208 File Offset: 0x00058408 [Token(Token = "0x600290B")] [Address(RVA = "0xA91CB0", Offset = "0xA904B0", VA = "0x180A91CB0")] public Inertia() { } // Token: 0x04003256 RID: 12886 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003256")] [Tooltip("The array of Bodies")] public Inertia.Body[] bodies; // Token: 0x04003257 RID: 12887 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003257")] [Tooltip("The array of OffsetLimits")] public OffsetModifier.OffsetLimits[] limits; // Token: 0x02000483 RID: 1155 [Token(Token = "0x2000483")] [Serializable] public class Body { // Token: 0x0600290C RID: 10508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600290C")] [Address(RVA = "0x15804A0", Offset = "0x157ECA0", VA = "0x1815804A0")] public void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600290D RID: 10509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600290D")] [Address(RVA = "0x1580580", Offset = "0x157ED80", VA = "0x181580580")] public void Update(IKSolverFullBodyBiped solver, float weight, float deltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600290E RID: 10510 RVA: 0x0005A21C File Offset: 0x0005841C [Token(Token = "0x600290E")] [Address(RVA = "0x1580AE0", Offset = "0x157F2E0", VA = "0x181580AE0")] public Body() { } // Token: 0x04003258 RID: 12888 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003258")] [Tooltip("The Transform to follow, can be any bone of the character")] public Transform transform; // Token: 0x04003259 RID: 12889 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003259")] [Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector")] public Inertia.Body.EffectorLink[] effectorLinks; // Token: 0x0400325A RID: 12890 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400325A")] [Tooltip("The speed to follow the Transform")] public float speed = 10f; // Token: 0x0400325B RID: 12891 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400325B")] [Tooltip("The acceleration, smaller values means lazyer following")] public float acceleration = 3f; // Token: 0x0400325C RID: 12892 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400325C")] [Tooltip("Matching target velocity")] [Range(0f, 1f)] public float matchVelocity; // Token: 0x0400325D RID: 12893 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400325D")] [Tooltip("gravity applied to the Body")] public float gravity; // Token: 0x0400325E RID: 12894 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400325E")] private Vector3 delta; // Token: 0x0400325F RID: 12895 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400325F")] private Vector3 lazyPoint; // Token: 0x04003260 RID: 12896 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003260")] private Vector3 direction; // Token: 0x04003261 RID: 12897 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003261")] private Vector3 lastPosition; // Token: 0x04003262 RID: 12898 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003262")] private bool firstUpdate = true; // Token: 0x02000484 RID: 1156 [Token(Token = "0x2000484")] [Serializable] public class EffectorLink { // Token: 0x0600290F RID: 10511 RVA: 0x00038FC3 File Offset: 0x000371C3 [Token(Token = "0x600290F")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public EffectorLink() { } // Token: 0x04003263 RID: 12899 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003263")] [Tooltip("Type of the FBBIK effector to use")] public FullBodyBipedEffector effector; // Token: 0x04003264 RID: 12900 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4003264")] [Tooltip("Weight of using this effector")] public float weight; } } } }