using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200045C RID: 1116 [Token(Token = "0x200045C")] [AddComponentMenu("Scripts/RootMotion.FinalIK/Interaction System/Interaction Trigger")] [HelpURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6")] public class InteractionTrigger : MonoBehaviour { // Token: 0x06002837 RID: 10295 RVA: 0x00058F50 File Offset: 0x00057150 [Token(Token = "0x6002837")] [Address(RVA = "0x10B9040", Offset = "0x10B7840", VA = "0x1810B9040")] [ContextMenu("TUTORIAL VIDEO")] private void OpenTutorial4() { Application.OpenURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6"); } // Token: 0x06002838 RID: 10296 RVA: 0x00058F68 File Offset: 0x00057168 [Token(Token = "0x6002838")] [Address(RVA = "0x10B9080", Offset = "0x10B7880", VA = "0x1810B9080")] [ContextMenu("Support Group")] private void SupportGroup() { Application.OpenURL("https://groups.google.com/forum/#!forum/final-ik"); } // Token: 0x06002839 RID: 10297 RVA: 0x00058F80 File Offset: 0x00057180 [Token(Token = "0x6002839")] [Address(RVA = "0x10B8E00", Offset = "0x10B7600", VA = "0x1810B8E00")] [ContextMenu("Asset Store Thread")] private void ASThread() { Application.OpenURL("http://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/"); } // Token: 0x0600283A RID: 10298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600283A")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600283B RID: 10299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600283B")] [Address(RVA = "0x10B8E40", Offset = "0x10B7640", VA = "0x1810B8E40")] public int GetBestRangeIndex(Transform character, Transform raycastFrom, RaycastHit raycastHit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600283C RID: 10300 RVA: 0x00058F98 File Offset: 0x00057198 [Token(Token = "0x600283C")] [Address(RVA = "0x10B90C0", Offset = "0x10B78C0", VA = "0x1810B90C0")] public InteractionTrigger() { InteractionTrigger.Range[] array = new InteractionTrigger.Range[0]; this.ranges = array; base..ctor(); } // Token: 0x040031A9 RID: 12713 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031A9")] [Tooltip("The valid ranges of the character's and/or it's camera's position for triggering interaction when the character is in contact with the collider of this trigger.")] public InteractionTrigger.Range[] ranges; // Token: 0x0200045D RID: 1117 [Token(Token = "0x200045D")] [Serializable] public class CharacterPosition { // Token: 0x1700027D RID: 637 // (get) Token: 0x0600283D RID: 10301 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700027D")] public Vector3 offset3D { [Token(Token = "0x600283D")] [Address(RVA = "0x1583DD0", Offset = "0x15825D0", VA = "0x181583DD0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x1700027E RID: 638 // (get) Token: 0x0600283E RID: 10302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700027E")] public Vector3 direction3D { [Token(Token = "0x600283E")] [Address(RVA = "0x1583D30", Offset = "0x1582530", VA = "0x181583D30")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600283F RID: 10303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600283F")] [Address(RVA = "0x1583570", Offset = "0x1581D70", VA = "0x181583570")] public bool IsInRange(Transform character, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002840 RID: 10304 RVA: 0x00058FBC File Offset: 0x000571BC [Token(Token = "0x6002840")] [Address(RVA = "0x1583D10", Offset = "0x1582510", VA = "0x181583D10")] public CharacterPosition() { } // Token: 0x040031AA RID: 12714 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031AA")] [Tooltip("If false, will not care where the character stands, as long as it is in contact with the trigger collider.")] public bool use; // Token: 0x040031AB RID: 12715 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40031AB")] [Tooltip("The offset of the character's position relative to the trigger in XZ plane. Y position of the character is unlimited as long as it is contact with the collider.")] public Vector2 offset; // Token: 0x040031AC RID: 12716 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40031AC")] [Tooltip("Angle offset from the default forward direction.")] [Range(-180f, 180f)] public float angleOffset; // Token: 0x040031AD RID: 12717 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031AD")] [Range(0f, 180f)] [Tooltip("Max angular offset of the character's forward from the direction of this trigger.")] public float maxAngle = 45f; // Token: 0x040031AE RID: 12718 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40031AE")] [Tooltip("Max offset of the character's position from this range's center.")] public float radius = 0.5f; // Token: 0x040031AF RID: 12719 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40031AF")] [Tooltip("If true, will rotate the trigger around it's Y axis relative to the position of the character, so the object can be interacted with from all sides.")] public bool orbit; // Token: 0x040031B0 RID: 12720 [FieldOffset(Offset = "0x29")] [Token(Token = "0x40031B0")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object. For example a gun will be able to be picked up from the same direction relative to the barrel no matter which side the gun is resting on.")] public bool fixYAxis; } // Token: 0x0200045E RID: 1118 [Token(Token = "0x200045E")] [Serializable] public class CameraPosition { // Token: 0x06002841 RID: 10305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002841")] [Address(RVA = "0x1582FD0", Offset = "0x15817D0", VA = "0x181582FD0")] public Quaternion GetRotation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002842 RID: 10306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002842")] [Address(RVA = "0x1583130", Offset = "0x1581930", VA = "0x181583130")] public bool IsInRange(Transform raycastFrom, RaycastHit hit, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002843 RID: 10307 RVA: 0x00058FE8 File Offset: 0x000571E8 [Token(Token = "0x6002843")] [Address(RVA = "0x15834F0", Offset = "0x1581CF0", VA = "0x1815834F0")] public CameraPosition() { float z = Vector3.forward.z; this.direction.z = z; this.maxDistance = 0.5f; this.maxAngle = 45f; base..ctor(); } // Token: 0x040031B1 RID: 12721 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031B1")] [Tooltip("What the camera should be looking at to trigger the interaction?")] public Collider lookAtTarget; // Token: 0x040031B2 RID: 12722 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031B2")] [Tooltip("The direction from the lookAtTarget towards the camera (in lookAtTarget's space).")] public Vector3 direction; // Token: 0x040031B3 RID: 12723 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40031B3")] [Tooltip("Max distance from the lookAtTarget to the camera.")] public float maxDistance; // Token: 0x040031B4 RID: 12724 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40031B4")] [Tooltip("Max angle between the direction and the direction towards the camera.")] [Range(0f, 180f)] public float maxAngle; // Token: 0x040031B5 RID: 12725 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40031B5")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object.")] public bool fixYAxis; } // Token: 0x0200045F RID: 1119 [Token(Token = "0x200045F")] [Serializable] public class Range { // Token: 0x06002844 RID: 10308 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002844")] [Address(RVA = "0x158D170", Offset = "0x158B970", VA = "0x18158D170")] public bool IsInRange(Transform character, Transform raycastFrom, RaycastHit raycastHit, Transform trigger, out float maxError) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002845 RID: 10309 RVA: 0x00059028 File Offset: 0x00057228 [Token(Token = "0x6002845")] [Address(RVA = "0x158D280", Offset = "0x158BA80", VA = "0x18158D280")] public Range() { } // Token: 0x040031B6 RID: 12726 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031B6")] [SerializeField] [HideInInspector] public string name; // Token: 0x040031B7 RID: 12727 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031B7")] [HideInInspector] [SerializeField] public bool show = true; // Token: 0x040031B8 RID: 12728 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031B8")] [Tooltip("The range for the character's position and rotation.")] public InteractionTrigger.CharacterPosition characterPosition; // Token: 0x040031B9 RID: 12729 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40031B9")] [Tooltip("The range for the character camera's position and rotation.")] public InteractionTrigger.CameraPosition cameraPosition; // Token: 0x040031BA RID: 12730 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40031BA")] [Tooltip("Definitions of the interactions associated with this range.")] public InteractionTrigger.Range.Interaction[] interactions; // Token: 0x02000460 RID: 1120 [Token(Token = "0x2000460")] [Serializable] public class Interaction { // Token: 0x06002846 RID: 10310 RVA: 0x00038FC3 File Offset: 0x000371C3 [Token(Token = "0x6002846")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public Interaction() { } // Token: 0x040031BB RID: 12731 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031BB")] [Tooltip("The InteractionObject to interact with.")] public InteractionObject interactionObject; // Token: 0x040031BC RID: 12732 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031BC")] [Tooltip("The effectors to interact with.")] public FullBodyBipedEffector[] effectors; } } } }