using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200048A RID: 1162 [Token(Token = "0x200048A")] public class OffsetPose : MonoBehaviour { // Token: 0x0600292F RID: 10543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600292F")] [Address(RVA = "0xE86C90", Offset = "0xE85490", VA = "0x180E86C90")] public void Apply(IKSolverFullBodyBiped solver, float weight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002930 RID: 10544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002930")] [Address(RVA = "0xE86BC0", Offset = "0xE853C0", VA = "0x180E86BC0")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002931 RID: 10545 RVA: 0x0005A5A8 File Offset: 0x000587A8 [Token(Token = "0x6002931")] [Address(RVA = "0xE86D80", Offset = "0xE85580", VA = "0x180E86D80")] public OffsetPose() { OffsetPose.EffectorLink[] array = new OffsetPose.EffectorLink[0]; this.effectorLinks = array; base..ctor(); } // Token: 0x0400327C RID: 12924 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400327C")] public OffsetPose.EffectorLink[] effectorLinks; // Token: 0x0200048B RID: 1163 [Token(Token = "0x200048B")] [Serializable] public class EffectorLink { // Token: 0x06002932 RID: 10546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002932")] [Address(RVA = "0x695160", Offset = "0x693960", VA = "0x180695160")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002933 RID: 10547 RVA: 0x0005A5CC File Offset: 0x000587CC [Token(Token = "0x6002933")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public EffectorLink() { } // Token: 0x0400327D RID: 12925 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400327D")] public FullBodyBipedEffector effector; // Token: 0x0400327E RID: 12926 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400327E")] public Vector3 offset; // Token: 0x0400327F RID: 12927 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400327F")] public Vector3 pin; // Token: 0x04003280 RID: 12928 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003280")] public Vector3 pinWeight; } } }