using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x020003AB RID: 939 [Token(Token = "0x20003AB")] public class TriggerEventBroadcaster : MonoBehaviour { // Token: 0x06002317 RID: 8983 RVA: 0x00050B0C File Offset: 0x0004ED0C [Token(Token = "0x6002317")] [Address(RVA = "0x7A6C20", Offset = "0x7A5420", VA = "0x1807A6C20")] private void OnTriggerEnter(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerEnter", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x06002318 RID: 8984 RVA: 0x00050B48 File Offset: 0x0004ED48 [Token(Token = "0x6002318")] [Address(RVA = "0x7A6D80", Offset = "0x7A5580", VA = "0x1807A6D80")] private void OnTriggerStay(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerStay", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x06002319 RID: 8985 RVA: 0x00050B84 File Offset: 0x0004ED84 [Token(Token = "0x6002319")] [Address(RVA = "0x7A6CD0", Offset = "0x7A54D0", VA = "0x1807A6CD0")] private void OnTriggerExit(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerExit", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x0600231A RID: 8986 RVA: 0x00050BC0 File Offset: 0x0004EDC0 [Token(Token = "0x600231A")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public TriggerEventBroadcaster() { } // Token: 0x04002C54 RID: 11348 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C54")] public GameObject target; } }