using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CD RID: 461 [Token(Token = "0x20001CD")] public class SceneEventManager : MonoBehaviour { // Token: 0x06001370 RID: 4976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001370")] [Address(RVA = "0x476890", Offset = "0x475090", VA = "0x180476890")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001371 RID: 4977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001371")] [Address(RVA = "0x477550", Offset = "0x475D50", VA = "0x180477550")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001372 RID: 4978 RVA: 0x0002CD44 File Offset: 0x0002AF44 [Token(Token = "0x6001372")] [Address(RVA = "0x476760", Offset = "0x474F60", VA = "0x180476760")] private void FindAllMeshRenderer(List MR, Transform obj) { MeshRenderer component = obj.GetComponent(); int num = 0; if (component != num) { MR.Add(component); } if (obj.childCount > 0) { int num2 = 0; int childCount = obj.childCount; if (num2 < childCount) { Transform child = obj.GetChild(num2); this.FindAllMeshRenderer(MR, child); num2++; } } } // Token: 0x06001373 RID: 4979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001373")] [Address(RVA = "0x475F80", Offset = "0x474780", VA = "0x180475F80")] public void AreaCheck(GameObject[] Area, Terrain[] ShowTerrain) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001374 RID: 4980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001374")] [Address(RVA = "0x4774C0", Offset = "0x475CC0", VA = "0x1804774C0")] public void SetChangeFog(Color FogColor, float fFogDistanceStart, float fFogDistanceEnd, float fSpeed, float fChangeTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001375 RID: 4981 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001375")] [Address(RVA = "0x4765E0", Offset = "0x474DE0", VA = "0x1804765E0")] public void ChangeFog() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001376 RID: 4982 RVA: 0x0002CDA0 File Offset: 0x0002AFA0 [Token(Token = "0x6001376")] [Address(RVA = "0x4774F0", Offset = "0x475CF0", VA = "0x1804774F0")] public void SetSun(Light DLight, float fIntensity) { this.g_bChangeSun = true; this.g_Sun = DLight; float intensity = this.g_Sun.intensity; this.g_fSetSunIntensity = fIntensity; this.g_fSunIntensity = intensity; } // Token: 0x06001377 RID: 4983 RVA: 0x0002CDDC File Offset: 0x0002AFDC [Token(Token = "0x6001377")] [Address(RVA = "0x4766D0", Offset = "0x474ED0", VA = "0x1804766D0")] private void ChangeSun() { float num = this.g_fDeltaTime * 5f; float num2 = this.g_fSetSunIntensity; float num3 = Mathf.Lerp(this.g_fSunIntensity, num2, num); Light light = this.g_Sun; this.g_fSunIntensity = num3; num2 = num3; light.intensity = num2; float num4 = this.g_fSetSunIntensity; Light light2 = this.g_Sun; this.g_fSunIntensity = num4; light2.intensity = num4; this.g_bChangeSun = false; } // Token: 0x06001378 RID: 4984 RVA: 0x0002CE54 File Offset: 0x0002B054 [Token(Token = "0x6001378")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public SceneEventManager() { } // Token: 0x04001E50 RID: 7760 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001E50")] public GameObject[] Scene; // Token: 0x04001E51 RID: 7761 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001E51")] public Terrain[] SceneTerrain; // Token: 0x04001E52 RID: 7762 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001E52")] private List[] g_MR; // Token: 0x04001E53 RID: 7763 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001E53")] private SceneIsHide[] g_SceneIsHide; // Token: 0x04001E54 RID: 7764 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E54")] private bool g_bChangeFog; // Token: 0x04001E55 RID: 7765 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001E55")] private Color g_FogColor; // Token: 0x04001E56 RID: 7766 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E56")] private float g_fFogDistanceStart; // Token: 0x04001E57 RID: 7767 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E57")] private float g_fFogDistanceEnd; // Token: 0x04001E58 RID: 7768 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001E58")] private float g_fChangeFogSpeed; // Token: 0x04001E59 RID: 7769 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E59")] private float g_fChangeFogTime; // Token: 0x04001E5A RID: 7770 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001E5A")] private bool g_bChangeSun; // Token: 0x04001E5B RID: 7771 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E5B")] private Light g_Sun; // Token: 0x04001E5C RID: 7772 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E5C")] private float g_fSetSunIntensity; // Token: 0x04001E5D RID: 7773 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001E5D")] private float g_fSunIntensity; // Token: 0x04001E5E RID: 7774 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E5E")] private float g_fDeltaTime; }