using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001ED RID: 493 [Token(Token = "0x20001ED")] public class SceneIsHide : MonoBehaviour { // Token: 0x060013F5 RID: 5109 RVA: 0x0002D9F0 File Offset: 0x0002BBF0 [Token(Token = "0x60013F5")] [Address(RVA = "0x41E690", Offset = "0x41CE90", VA = "0x18041E690")] public void SetIsHide(bool bIsHide) { this.g_bIsHide = bIsHide; } // Token: 0x060013F6 RID: 5110 RVA: 0x0002DA04 File Offset: 0x0002BC04 [Token(Token = "0x60013F6")] [Address(RVA = "0x41E660", Offset = "0x41CE60", VA = "0x18041E660")] public bool GetIsHide() { return this.g_bIsHide; } // Token: 0x060013F7 RID: 5111 RVA: 0x0002DA18 File Offset: 0x0002BC18 [Token(Token = "0x60013F7")] [Address(RVA = "0x477950", Offset = "0x476150", VA = "0x180477950")] public SceneIsHide() { } // Token: 0x04001F0A RID: 7946 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F0A")] public bool g_bIsHide = true; }