using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000137 RID: 311 [Token(Token = "0x2000137")] public class SceneItem { // Token: 0x06000F54 RID: 3924 RVA: 0x000248E4 File Offset: 0x00022AE4 [Token(Token = "0x6000F54")] [Address(RVA = "0x477960", Offset = "0x476160", VA = "0x180477960")] public SceneItem Copy() { SceneItem sceneItem = new SceneItem(); ItemSystem.ItemType type = this.Type; sceneItem.Type = type; float z = this.Position.z; sceneItem.Position.z = z; return sceneItem; } // Token: 0x06000F55 RID: 3925 RVA: 0x00024924 File Offset: 0x00022B24 [Token(Token = "0x6000F55")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public SceneItem() { } // Token: 0x04001ACB RID: 6859 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001ACB")] public ItemSystem.ItemType Type; // Token: 0x04001ACC RID: 6860 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001ACC")] public Vector3 Position; }