using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001EF RID: 495 [Token(Token = "0x20001EF")] public class ScriptCameraLookAt : MonoBehaviour { // Token: 0x060013FB RID: 5115 RVA: 0x0002DACC File Offset: 0x0002BCCC [Token(Token = "0x60013FB")] [Address(RVA = "0x47FDE0", Offset = "0x47E5E0", VA = "0x18047FDE0")] private void Update() { Transform lookAtTarget = this.LookAtTarget; int num = 0; if (lookAtTarget != num) { Transform transform = base.transform; Transform lookAtTarget2 = this.LookAtTarget; transform.LookAt(lookAtTarget2); } } // Token: 0x060013FC RID: 5116 RVA: 0x0002DB08 File Offset: 0x0002BD08 [Token(Token = "0x60013FC")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public ScriptCameraLookAt() { } // Token: 0x04001F0B RID: 7947 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F0B")] public Transform LookAtTarget; }