using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E8 RID: 232 [Token(Token = "0x20000E8")] public class SealGhost02EffectPlay : MonoBehaviour { // Token: 0x06000C6A RID: 3178 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C6A")] [Address(RVA = "0x48A6E0", Offset = "0x488EE0", VA = "0x18048A6E0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C6B RID: 3179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C6B")] [Address(RVA = "0x4903E0", Offset = "0x48EBE0", VA = "0x1804903E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C6C RID: 3180 RVA: 0x0001E168 File Offset: 0x0001C368 [Token(Token = "0x6000C6C")] [Address(RVA = "0x488400", Offset = "0x486C00", VA = "0x180488400")] public void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_bDead = false; } // Token: 0x06000C6D RID: 3181 RVA: 0x0001E2AC File Offset: 0x0001C4AC [Token(Token = "0x6000C6D")] [Address(RVA = "0x48D870", Offset = "0x48C070", VA = "0x18048D870")] public void PlayPSDebut01() { this.PS_Body.Play(true); this.PS_Debut01.Play(true); this.g_SEDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000C6E RID: 3182 RVA: 0x0001E3C8 File Offset: 0x0001C5C8 [Token(Token = "0x6000C6E")] [Address(RVA = "0x48DAD0", Offset = "0x48C2D0", VA = "0x18048DAD0")] public void PlayPSDebut02() { this.PS_Debut01.Stop(true); this.PS_Debut02.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.9f, 0.9f); this.g_SEDebutExplosion.PlayRandom(1f, 1f); } // Token: 0x06000C6F RID: 3183 RVA: 0x0001E440 File Offset: 0x0001C640 [Token(Token = "0x6000C6F")] [Address(RVA = "0x48DCD0", Offset = "0x48C4D0", VA = "0x18048DCD0")] public void PlayPSYell() { this.PS_Debut02.Stop(true); this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); } // Token: 0x06000C70 RID: 3184 RVA: 0x0001E4D8 File Offset: 0x0001C6D8 [Token(Token = "0x6000C70")] [Address(RVA = "0x48E740", Offset = "0x48CF40", VA = "0x18048E740")] public void SkipDebut() { this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); this.PS_Body.Play(true); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000C71 RID: 3185 RVA: 0x0001E5F8 File Offset: 0x0001C7F8 [Token(Token = "0x6000C71")] [Address(RVA = "0x48E000", Offset = "0x48C800", VA = "0x18048E000")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000C72 RID: 3186 RVA: 0x0001E720 File Offset: 0x0001C920 [Token(Token = "0x6000C72")] [Address(RVA = "0x4887F0", Offset = "0x486FF0", VA = "0x1804887F0")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C73")] [Address(RVA = "0x487B00", Offset = "0x486300", VA = "0x180487B00")] public void AniShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C74 RID: 3188 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C74")] [Address(RVA = "0x4876C0", Offset = "0x485EC0", VA = "0x1804876C0")] public void AniMoveHandShakeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C75 RID: 3189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C75")] [Address(RVA = "0x4878E0", Offset = "0x4860E0", VA = "0x1804878E0")] public void AniMoveHandShakeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C76")] [Address(RVA = "0x487BE0", Offset = "0x4863E0", VA = "0x180487BE0")] public void AniTrunBackShake01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C77 RID: 3191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C77")] [Address(RVA = "0x487D80", Offset = "0x486580", VA = "0x180487D80")] public void AniTrunBackShake02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C78 RID: 3192 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C78")] [Address(RVA = "0x486E40", Offset = "0x485640", VA = "0x180486E40")] public void AniJumpShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C79 RID: 3193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C79")] [Address(RVA = "0x487020", Offset = "0x485820", VA = "0x180487020")] public void AniLandShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C7A RID: 3194 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C7A")] [Address(RVA = "0x48D780", Offset = "0x48BF80", VA = "0x18048D780")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C7B RID: 3195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C7B")] [Address(RVA = "0x488A00", Offset = "0x487200", VA = "0x180488A00")] public void DeathBefore() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C7C RID: 3196 RVA: 0x0001E758 File Offset: 0x0001C958 [Token(Token = "0x6000C7C")] [Address(RVA = "0x488AE0", Offset = "0x4872E0", VA = "0x180488AE0")] public void Death() { this.g_bDead = true; this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); } // Token: 0x06000C7D RID: 3197 RVA: 0x0001E78C File Offset: 0x0001C98C [Token(Token = "0x6000C7D")] [Address(RVA = "0x488B30", Offset = "0x487330", VA = "0x180488B30")] public void Destory() { this.PS_Death.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_SEDestroy.PlayRandom(1f, 1f); } // Token: 0x06000C7E RID: 3198 RVA: 0x0001E8B0 File Offset: 0x0001CAB0 [Token(Token = "0x6000C7E")] [Address(RVA = "0x48DBD0", Offset = "0x48C3D0", VA = "0x18048DBD0")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C7F RID: 3199 RVA: 0x0001E8E4 File Offset: 0x0001CAE4 [Token(Token = "0x6000C7F")] [Address(RVA = "0x48DC20", Offset = "0x48C420", VA = "0x18048DC20")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C80 RID: 3200 RVA: 0x0001E918 File Offset: 0x0001CB18 [Token(Token = "0x6000C80")] [Address(RVA = "0x48DC70", Offset = "0x48C470", VA = "0x18048DC70")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C81 RID: 3201 RVA: 0x0001E958 File Offset: 0x0001CB58 [Token(Token = "0x6000C81")] [Address(RVA = "0x48E9A0", Offset = "0x48D1A0", VA = "0x18048E9A0")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000C82 RID: 3202 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C82")] [Address(RVA = "0x48C270", Offset = "0x48AA70", VA = "0x18048C270")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C83 RID: 3203 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C83")] [Address(RVA = "0x48C3A0", Offset = "0x48ABA0", VA = "0x18048C3A0")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C84")] [Address(RVA = "0x48CA20", Offset = "0x48B220", VA = "0x18048CA20")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C85")] [Address(RVA = "0x48C4D0", Offset = "0x48ACD0", VA = "0x18048C4D0")] public void PlayEffAttack02Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C86")] [Address(RVA = "0x48CDD0", Offset = "0x48B5D0", VA = "0x18048CDD0")] public void PlayEffAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C87")] [Address(RVA = "0x48CB50", Offset = "0x48B350", VA = "0x18048CB50")] public void PlayEffAttack03Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C88")] [Address(RVA = "0x48D110", Offset = "0x48B910", VA = "0x18048D110")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C89")] [Address(RVA = "0x48CF00", Offset = "0x48B700", VA = "0x18048CF00")] public void PlayEffAttack04Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8A RID: 3210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8A")] [Address(RVA = "0x48D650", Offset = "0x48BE50", VA = "0x18048D650")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8B")] [Address(RVA = "0x4871B0", Offset = "0x4859B0", VA = "0x1804871B0")] public void AniMoveDamageObjectPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8C RID: 3212 RVA: 0x0001E984 File Offset: 0x0001CB84 [Token(Token = "0x6000C8C")] [Address(RVA = "0x488660", Offset = "0x486E60", VA = "0x180488660")] public void DamageAllObject() { Transform[] damageObjectRoot = this.DamageObjectRoot; if (damageObjectRoot != 0) { int num = 0; if (num < damageObjectRoot.Length) { if (this.g_DamageBefore[num].gameObject.activeSelf) { GameObject gameObject = this.g_DamageBefore[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); this.g_DamageAfter[num].gameObject.SetActive(true); this.g_DamageObject[num].SetDamage(); } Transform[] damageObjectRoot2 = this.DamageObjectRoot; num++; } } } // Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8D")] [Address(RVA = "0x488840", Offset = "0x487040", VA = "0x180488840")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8E")] [Address(RVA = "0x48A360", Offset = "0x488B60", VA = "0x18048A360")] public int GetPlayerArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8F")] [Address(RVA = "0x489FE0", Offset = "0x4887E0", VA = "0x180489FE0")] public int GetOwnArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C90")] [Address(RVA = "0x488110", Offset = "0x486910", VA = "0x180488110")] public bool CheckHitFlyPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C91 RID: 3217 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C91")] [Address(RVA = "0x48D240", Offset = "0x48BA40", VA = "0x18048D240")] public void PlayEffAttack05Fly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C92 RID: 3218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C92")] [Address(RVA = "0x48E9E0", Offset = "0x48D1E0", VA = "0x18048E9E0")] private void UpdateAttack05Fly(float fDaltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C93 RID: 3219 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C93")] [Address(RVA = "0x488E30", Offset = "0x487630", VA = "0x180488E30")] public Vector3 GetAreaDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C94 RID: 3220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C94")] [Address(RVA = "0x488EC0", Offset = "0x4876C0", VA = "0x180488EC0")] public int GetAreaNearJumpPointIndex(int iAreaIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C95 RID: 3221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C95")] [Address(RVA = "0x4899F0", Offset = "0x4881F0", VA = "0x1804899F0")] public int GetJumpPointIndex() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C96 RID: 3222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C96")] [Address(RVA = "0x489490", Offset = "0x487C90", VA = "0x180489490")] public Vector3 GetJumpPointIndexDirectgion(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C97 RID: 3223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C97")] [Address(RVA = "0x489C90", Offset = "0x488490", VA = "0x180489C90")] public Vector3 GetJumpPoint(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C98 RID: 3224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C98")] [Address(RVA = "0x489520", Offset = "0x487D20", VA = "0x180489520")] public Vector3 GetJumpPointDirectionError(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C99 RID: 3225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C99")] [Address(RVA = "0x4895B0", Offset = "0x487DB0", VA = "0x1804895B0")] public Vector3 GetJumpPointDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9A RID: 3226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9A")] [Address(RVA = "0x489490", Offset = "0x487C90", VA = "0x180489490")] public Vector3 GetJumpPointDirectionDirectionError(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9B RID: 3227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9B")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void CheckDamageObject() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9C RID: 3228 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9C")] [Address(RVA = "0x48EB20", Offset = "0x48D320", VA = "0x18048EB20")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9D RID: 3229 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9D")] [Address(RVA = "0x48C160", Offset = "0x48A960", VA = "0x18048C160")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9E RID: 3230 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9E")] [Address(RVA = "0x48FE20", Offset = "0x48E620", VA = "0x18048FE20")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9F RID: 3231 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9F")] [Address(RVA = "0x48F890", Offset = "0x48E090", VA = "0x18048F890")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA0 RID: 3232 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA0")] [Address(RVA = "0x488D60", Offset = "0x487560", VA = "0x180488D60")] private void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA1 RID: 3233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA1")] [Address(RVA = "0x48EFA0", Offset = "0x48D7A0", VA = "0x18048EFA0")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA2 RID: 3234 RVA: 0x0001EA18 File Offset: 0x0001CC18 [Token(Token = "0x6000CA2")] [Address(RVA = "0x48DFD0", Offset = "0x48C7D0", VA = "0x18048DFD0")] private void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000CA3 RID: 3235 RVA: 0x0001EA40 File Offset: 0x0001CC40 [Token(Token = "0x6000CA3")] [Address(RVA = "0x48DF50", Offset = "0x48C750", VA = "0x18048DF50")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000CA4 RID: 3236 RVA: 0x0001EA70 File Offset: 0x0001CC70 [Token(Token = "0x6000CA4")] [Address(RVA = "0x48DF90", Offset = "0x48C790", VA = "0x18048DF90")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000CA5 RID: 3237 RVA: 0x0001EA9C File Offset: 0x0001CC9C [Token(Token = "0x6000CA5")] [Address(RVA = "0x48DF20", Offset = "0x48C720", VA = "0x18048DF20")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000CA6 RID: 3238 RVA: 0x0001EAC4 File Offset: 0x0001CCC4 [Token(Token = "0x6000CA6")] [Address(RVA = "0x48DEF0", Offset = "0x48C6F0", VA = "0x18048DEF0")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000CA7 RID: 3239 RVA: 0x0001EAEC File Offset: 0x0001CCEC [Token(Token = "0x6000CA7")] [Address(RVA = "0x48DEC0", Offset = "0x48C6C0", VA = "0x18048DEC0")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000CA8 RID: 3240 RVA: 0x0001EB14 File Offset: 0x0001CD14 [Token(Token = "0x6000CA8")] [Address(RVA = "0x48DE80", Offset = "0x48C680", VA = "0x18048DE80")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000CA9 RID: 3241 RVA: 0x0001EB40 File Offset: 0x0001CD40 [Token(Token = "0x6000CA9")] [Address(RVA = "0x48DE40", Offset = "0x48C640", VA = "0x18048DE40")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000CAA RID: 3242 RVA: 0x0001EB6C File Offset: 0x0001CD6C [Token(Token = "0x6000CAA")] [Address(RVA = "0x48DE00", Offset = "0x48C600", VA = "0x18048DE00")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000CAB RID: 3243 RVA: 0x0001EB98 File Offset: 0x0001CD98 [Token(Token = "0x6000CAB")] [Address(RVA = "0x48E230", Offset = "0x48CA30", VA = "0x18048E230")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack02.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack02.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack03.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03Bullet.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects(); if (allGameObjects != 0) { int num5 = 0; int length = allGameObjects.Length; if (num5 < length) { allGameObjects[num5].GetComponent().SetTimeScale(fTimeScale); num5++; } } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num6 = 0; if (gameObject5 != num6) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num7 = 0; if (gameObject6 != num7) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000CAC RID: 3244 RVA: 0x0001EDA8 File Offset: 0x0001CFA8 [Token(Token = "0x6000CAC")] [Address(RVA = "0x490CE0", Offset = "0x48F4E0", VA = "0x180490CE0")] public SealGhost02EffectPlay() { } // Token: 0x04001589 RID: 5513 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001589")] private MoveController g_Move; // Token: 0x0400158A RID: 5514 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400158A")] private WizardGirlManage g_WGM; // Token: 0x0400158B RID: 5515 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400158B")] private CCController g_CCC; // Token: 0x0400158C RID: 5516 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400158C")] public SphereCollider[] SC; // Token: 0x0400158D RID: 5517 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400158D")] public CapsuleCollider[] CC; // Token: 0x0400158E RID: 5518 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400158E")] public BoxCollider[] BC; // Token: 0x0400158F RID: 5519 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400158F")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001590 RID: 5520 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001590")] public ParticleSystem PS_Body; // Token: 0x04001591 RID: 5521 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001591")] public ParticleSystem PS_Death; // Token: 0x04001592 RID: 5522 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001592")] public ParticleSystem PS_FloorFire; // Token: 0x04001593 RID: 5523 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001593")] public ParticleSystem PS_HandChargeL; // Token: 0x04001594 RID: 5524 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001594")] public ParticleSystem PS_HandChargeR; // Token: 0x04001595 RID: 5525 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001595")] public ParticleSystem PS_Yell; // Token: 0x04001596 RID: 5526 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001596")] public ParticleSystem PS_DeathSmoke; // Token: 0x04001597 RID: 5527 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001597")] public ParticleSystem PS_Debut01; // Token: 0x04001598 RID: 5528 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001598")] public ParticleSystem PS_Debut02; // Token: 0x04001599 RID: 5529 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001599")] private Material[] g_MatChar; // Token: 0x0400159A RID: 5530 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400159A")] private float g_fMatDamage; // Token: 0x0400159B RID: 5531 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x400159B")] private float g_fMatDeath = 1f; // Token: 0x0400159C RID: 5532 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400159C")] private Color g_CCharGlow; // Token: 0x0400159D RID: 5533 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400159D")] public BoxCollider[] MoveDirection; // Token: 0x0400159E RID: 5534 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400159E")] public BoxCollider[] JumpPoint; // Token: 0x0400159F RID: 5535 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400159F")] public Transform[] DamageObjectRoot; // Token: 0x040015A0 RID: 5536 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40015A0")] private GameObject[] g_DamageBefore; // Token: 0x040015A1 RID: 5537 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40015A1")] private GameObject[] g_DamageAfter; // Token: 0x040015A2 RID: 5538 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40015A2")] private DamagedObjectFloor_BossBig03[] g_DamageObject; // Token: 0x040015A3 RID: 5539 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40015A3")] public DamageObject02[] DamageCrystal; // Token: 0x040015A4 RID: 5540 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40015A4")] public Transform PosDamageObject; // Token: 0x040015A5 RID: 5541 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40015A5")] public Transform PosAttackDamageObject; // Token: 0x040015A6 RID: 5542 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40015A6")] public Transform PosHandL; // Token: 0x040015A7 RID: 5543 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40015A7")] public Transform PosHandR; // Token: 0x040015A8 RID: 5544 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40015A8")] public Transform PosTrunBackShake; // Token: 0x040015A9 RID: 5545 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40015A9")] public Transform PosAttack03Shot; // Token: 0x040015AA RID: 5546 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40015AA")] public Transform PosFloorExp01; // Token: 0x040015AB RID: 5547 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40015AB")] public Transform PosFloorExp02; // Token: 0x040015AC RID: 5548 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40015AC")] public GameObject Eff_MoveHandShake; // Token: 0x040015AD RID: 5549 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40015AD")] public GameObject Eff_TrunBackJump; // Token: 0x040015AE RID: 5550 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40015AE")] public GameObject Eff_TrunBackShake; // Token: 0x040015AF RID: 5551 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40015AF")] public GameObject Eff_Jump; // Token: 0x040015B0 RID: 5552 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40015B0")] public GameObject Eff_Land; // Token: 0x040015B1 RID: 5553 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40015B1")] public GameObject Eff_Attack02Floor; // Token: 0x040015B2 RID: 5554 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40015B2")] public GameObject Eff_Attack03Shot; // Token: 0x040015B3 RID: 5555 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40015B3")] public GameObject Eff_Attack03Bullet; // Token: 0x040015B4 RID: 5556 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40015B4")] public GameObject Eff_Attack03BulletCollision; // Token: 0x040015B5 RID: 5557 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40015B5")] public GameObject Eff_Attack03BulletCollisionWall; // Token: 0x040015B6 RID: 5558 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40015B6")] public GameObject Eff_Attack04Floor; // Token: 0x040015B7 RID: 5559 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40015B7")] public GameObject Eff_FloorExpReady; // Token: 0x040015B8 RID: 5560 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40015B8")] public GameObject Eff_FloorExp; // Token: 0x040015B9 RID: 5561 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40015B9")] public GameObject Eff_Attack0101; // Token: 0x040015BA RID: 5562 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40015BA")] public GameObject Eff_Attack0102; // Token: 0x040015BB RID: 5563 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40015BB")] public GameObject Eff_Attack02; // Token: 0x040015BC RID: 5564 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40015BC")] public GameObject Eff_Attack03; // Token: 0x040015BD RID: 5565 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40015BD")] public GameObject Eff_Attack04; // Token: 0x040015BE RID: 5566 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40015BE")] public GameObject Eff_Attack05; // Token: 0x040015BF RID: 5567 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40015BF")] public GameObject Eff_FloorFire; // Token: 0x040015C0 RID: 5568 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40015C0")] public GameObject Eff_FloorFireBig; // Token: 0x040015C1 RID: 5569 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40015C1")] public GameObject Eff_FloorFireCollision; // Token: 0x040015C2 RID: 5570 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40015C2")] private EffectPool g_EffMoveHandShake; // Token: 0x040015C3 RID: 5571 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40015C3")] private EffectPool g_EffTrunBackJump; // Token: 0x040015C4 RID: 5572 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40015C4")] private EffectPool g_EffTrunBackShake; // Token: 0x040015C5 RID: 5573 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40015C5")] private EffectPool g_EffJump; // Token: 0x040015C6 RID: 5574 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40015C6")] private EffectPool g_EffLand; // Token: 0x040015C7 RID: 5575 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40015C7")] private EffectPool g_EffAttack02Floor; // Token: 0x040015C8 RID: 5576 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40015C8")] private EffectPool g_EffAttack03Shot; // Token: 0x040015C9 RID: 5577 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40015C9")] private EffectPool g_EffAttack03Bullet; // Token: 0x040015CA RID: 5578 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40015CA")] private EffectPool g_EffAttack03BulletCollision; // Token: 0x040015CB RID: 5579 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40015CB")] private EffectPool g_EffAttack03BulletCollisionWall; // Token: 0x040015CC RID: 5580 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40015CC")] private EffectPool g_EffAttack04Floor; // Token: 0x040015CD RID: 5581 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40015CD")] private EffectPool g_EffFloorExpReady; // Token: 0x040015CE RID: 5582 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40015CE")] private EffectPool g_EffFloorExp; // Token: 0x040015CF RID: 5583 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40015CF")] private EffectPool g_EffAttack0101; // Token: 0x040015D0 RID: 5584 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40015D0")] private EffectPool g_EffAttack0102; // Token: 0x040015D1 RID: 5585 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40015D1")] private EffectPool g_EffAttack02; // Token: 0x040015D2 RID: 5586 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40015D2")] private EffectPool g_EffAttack03; // Token: 0x040015D3 RID: 5587 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40015D3")] private EffectPool g_EffAttack04; // Token: 0x040015D4 RID: 5588 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40015D4")] private EffectPool g_EffAttack05; // Token: 0x040015D5 RID: 5589 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40015D5")] private EffectPool g_EffFloorFire; // Token: 0x040015D6 RID: 5590 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40015D6")] private EffectPool g_EffFloorFireBig; // Token: 0x040015D7 RID: 5591 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40015D7")] private EffectPool g_EffFloorFireCollision; // Token: 0x040015D8 RID: 5592 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40015D8")] public GameObject SE_Debut; // Token: 0x040015D9 RID: 5593 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40015D9")] public GameObject SE_DebutLoop; // Token: 0x040015DA RID: 5594 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40015DA")] public GameObject SE_DebutExplosion; // Token: 0x040015DB RID: 5595 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40015DB")] public GameObject SE_Destroy; // Token: 0x040015DC RID: 5596 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40015DC")] public GameObject SE_DeathImpact; // Token: 0x040015DD RID: 5597 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40015DD")] public GameObject SE_YellDebut; // Token: 0x040015DE RID: 5598 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40015DE")] public GameObject SE_YellDeath; // Token: 0x040015DF RID: 5599 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40015DF")] public GameObject SE_YellDamage; // Token: 0x040015E0 RID: 5600 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40015E0")] public GameObject SE_YellDamageFly; // Token: 0x040015E1 RID: 5601 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40015E1")] public GameObject SE_YellAttack; // Token: 0x040015E2 RID: 5602 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40015E2")] public GameObject SE_Footstep; // Token: 0x040015E3 RID: 5603 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40015E3")] public GameObject SE_Swing; // Token: 0x040015E4 RID: 5604 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40015E4")] public GameObject SE_Impact; // Token: 0x040015E5 RID: 5605 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40015E5")] public GameObject SE_Chain; // Token: 0x040015E6 RID: 5606 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40015E6")] public GameObject SE_Charge; // Token: 0x040015E7 RID: 5607 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40015E7")] public GameObject SE_Attack03StartUp; // Token: 0x040015E8 RID: 5608 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40015E8")] public GameObject SE_Jump; // Token: 0x040015E9 RID: 5609 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40015E9")] private SoundEffect g_SEDebut; // Token: 0x040015EA RID: 5610 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40015EA")] private SoundEffect g_SEDebutLoop; // Token: 0x040015EB RID: 5611 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40015EB")] private SoundEffect g_SEDebutExplosion; // Token: 0x040015EC RID: 5612 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40015EC")] private SoundEffect g_SEDestroy; // Token: 0x040015ED RID: 5613 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40015ED")] private SoundEffect g_SEDeathImpact; // Token: 0x040015EE RID: 5614 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40015EE")] private SoundEffect g_SEYellDebut; // Token: 0x040015EF RID: 5615 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40015EF")] private SoundEffect g_SEYellDeath; // Token: 0x040015F0 RID: 5616 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40015F0")] private SoundEffect g_SEYellDamage; // Token: 0x040015F1 RID: 5617 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40015F1")] private SoundEffect g_SEYellDamageFly; // Token: 0x040015F2 RID: 5618 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40015F2")] private SoundEffect g_SEYellAttack; // Token: 0x040015F3 RID: 5619 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40015F3")] private SoundEffect g_SEFootstep; // Token: 0x040015F4 RID: 5620 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40015F4")] private SoundEffect g_SESwing; // Token: 0x040015F5 RID: 5621 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40015F5")] private SoundEffect g_SEImpact; // Token: 0x040015F6 RID: 5622 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40015F6")] private SoundEffect g_SEChain; // Token: 0x040015F7 RID: 5623 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40015F7")] private SoundEffect g_SECharge; // Token: 0x040015F8 RID: 5624 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40015F8")] private SoundEffect g_SEAttack03StartUp; // Token: 0x040015F9 RID: 5625 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40015F9")] private SoundEffect g_SEJump; // Token: 0x040015FA RID: 5626 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40015FA")] public GameObject SEP_FloorFireCollision; // Token: 0x040015FB RID: 5627 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x40015FB")] public GameObject SEP_Attack03Explosion; // Token: 0x040015FC RID: 5628 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x40015FC")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x040015FD RID: 5629 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x40015FD")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x040015FE RID: 5630 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x40015FE")] private SoundEffectPool g_SEPAttack03Explosion; // Token: 0x040015FF RID: 5631 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x40015FF")] private SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x04001600 RID: 5632 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4001600")] public AttackData AD_FloorFire; // Token: 0x04001601 RID: 5633 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4001601")] public AttackData AD_Attack05; // Token: 0x04001602 RID: 5634 [Token(Token = "0x4001602")] private const int g_iFloorFireNum = 30; // Token: 0x04001603 RID: 5635 [Token(Token = "0x4001603")] private const float g_fFloorFireTime = 4.5f; // Token: 0x04001604 RID: 5636 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4001604")] private bool[] g_bFloorFireCollider; // Token: 0x04001605 RID: 5637 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4001605")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x04001606 RID: 5638 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4001606")] private float[] g_fFloorFireColliderRadius; // Token: 0x04001607 RID: 5639 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4001607")] private float[] g_fFloorFireColliderTime; // Token: 0x04001608 RID: 5640 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4001608")] private int g_iFloorFireColliderCal; // Token: 0x04001609 RID: 5641 [Token(Token = "0x4001609")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x0400160A RID: 5642 [FieldOffset(Offset = "0x404")] [Token(Token = "0x400160A")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x0400160B RID: 5643 [Token(Token = "0x400160B")] private const int g_iFloorFireBigNum = 3; // Token: 0x0400160C RID: 5644 [FieldOffset(Offset = "0x408")] [Token(Token = "0x400160C")] private bool[] g_bFloorFireBigCollider; // Token: 0x0400160D RID: 5645 [FieldOffset(Offset = "0x410")] [Token(Token = "0x400160D")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x0400160E RID: 5646 [FieldOffset(Offset = "0x418")] [Token(Token = "0x400160E")] private float[] g_fFloorFireBigColliderTime; // Token: 0x0400160F RID: 5647 [FieldOffset(Offset = "0x420")] [Token(Token = "0x400160F")] private int g_iFloorFireBigColliderCal; // Token: 0x04001610 RID: 5648 [FieldOffset(Offset = "0x424")] [Token(Token = "0x4001610")] private bool g_bFloorExpReady; // Token: 0x04001611 RID: 5649 [Token(Token = "0x4001611")] private const int g_iFloorExpNum = 9; // Token: 0x04001612 RID: 5650 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4001612")] private int g_iFloorExpReadyCal; // Token: 0x04001613 RID: 5651 [Token(Token = "0x4001613")] private const float g_fFloorExpReadyFrequency = 0.3f; // Token: 0x04001614 RID: 5652 [FieldOffset(Offset = "0x42C")] [Token(Token = "0x4001614")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x04001615 RID: 5653 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4001615")] private Vector3 g_v3FloorExpStartPos; // Token: 0x04001616 RID: 5654 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4001616")] private bool[] g_bFloorExp; // Token: 0x04001617 RID: 5655 [Token(Token = "0x4001617")] private const float g_fFloorExpTime = 1.15f; // Token: 0x04001618 RID: 5656 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4001618")] private float[] g_fFloorExpTimeVal; // Token: 0x04001619 RID: 5657 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4001619")] private Vector3[] g_v3FloorExpPos; // Token: 0x0400161A RID: 5658 [FieldOffset(Offset = "0x458")] [Token(Token = "0x400161A")] private int g_iAttack05FlyNum = (int)((ulong)3L); // Token: 0x0400161B RID: 5659 [FieldOffset(Offset = "0x45C")] [Token(Token = "0x400161B")] private float g_fAttack05Fly; // Token: 0x0400161C RID: 5660 [FieldOffset(Offset = "0x460")] [Token(Token = "0x400161C")] private bool g_bDebut; // Token: 0x0400161D RID: 5661 [FieldOffset(Offset = "0x461")] [Token(Token = "0x400161D")] private bool g_bDead; // Token: 0x0400161E RID: 5662 [FieldOffset(Offset = "0x462")] [Token(Token = "0x400161E")] private bool g_bDeathBefore; }