using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E9 RID: 233 [Token(Token = "0x20000E9")] public class SealGhostEffectPlay : MonoBehaviour { // Token: 0x06000CAD RID: 3245 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAD")] [Address(RVA = "0x11BD2D0", Offset = "0x11BBAD0", VA = "0x1811BD2D0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAE RID: 3246 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAE")] [Address(RVA = "0x11C3900", Offset = "0x11C2100", VA = "0x1811C3900")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAF RID: 3247 RVA: 0x0001EDD0 File Offset: 0x0001CFD0 [Token(Token = "0x6000CAF")] [Address(RVA = "0x11BC010", Offset = "0x11BA810", VA = "0x1811BC010")] public void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_bDead = false; } // Token: 0x06000CB0 RID: 3248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB0")] [Address(RVA = "0x11C1210", Offset = "0x11BFA10", VA = "0x1811C1210")] public void ScriptDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB1 RID: 3249 RVA: 0x0001EEFC File Offset: 0x0001D0FC [Token(Token = "0x6000CB1")] [Address(RVA = "0x11C0FD0", Offset = "0x11BF7D0", VA = "0x1811C0FD0")] public void ScriptDebutSkip() { this.PS_Body.Play(true); this.PS_FloorFire.Play(true); this.g_SEOneselfFloorFire.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; this.g_bDebut = true; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000CB2 RID: 3250 RVA: 0x0001F00C File Offset: 0x0001D20C [Token(Token = "0x6000CB2")] [Address(RVA = "0x11C15B0", Offset = "0x11BFDB0", VA = "0x1811C15B0")] public void ScriptRoar() { this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000CB3 RID: 3251 RVA: 0x0001F078 File Offset: 0x0001D278 [Token(Token = "0x6000CB3")] [Address(RVA = "0x11C0DA0", Offset = "0x11BF5A0", VA = "0x1811C0DA0")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000CB4 RID: 3252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB4")] [Address(RVA = "0x11BC2C0", Offset = "0x11BAAC0", VA = "0x1811BC2C0")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB5 RID: 3253 RVA: 0x0001F1A0 File Offset: 0x0001D3A0 [Token(Token = "0x6000CB5")] [Address(RVA = "0x11BC240", Offset = "0x11BAA40", VA = "0x1811BC240")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_EffAttack06Dash.StopAll(3f); SoundEffect soundEffect = this.g_SECharge; this.g_bAttack06Dash = false; soundEffect.Stop(); } // Token: 0x06000CB6 RID: 3254 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB6")] [Address(RVA = "0x11C0880", Offset = "0x11BF080", VA = "0x1811C0880")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB7 RID: 3255 RVA: 0x0001F1F0 File Offset: 0x0001D3F0 [Token(Token = "0x6000CB7")] [Address(RVA = "0x11C09D0", Offset = "0x11BF1D0", VA = "0x1811C09D0")] public void PlayPSDestory() { this.PS_Destory.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL); this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB8")] [Address(RVA = "0x11BC480", Offset = "0x11BAC80", VA = "0x1811BC480")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB9 RID: 3257 RVA: 0x0001F248 File Offset: 0x0001D448 [Token(Token = "0x6000CB9")] [Address(RVA = "0x11BC550", Offset = "0x11BAD50", VA = "0x1811BC550")] public void Destory() { int num = 0; this.g_bDead = true; this.g_bDebut = false; SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000CBA RID: 3258 RVA: 0x0001F358 File Offset: 0x0001D558 [Token(Token = "0x6000CBA")] [Address(RVA = "0x11C0AB0", Offset = "0x11BF2B0", VA = "0x1811C0AB0")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CBB RID: 3259 RVA: 0x0001F38C File Offset: 0x0001D58C [Token(Token = "0x6000CBB")] [Address(RVA = "0x11C0B00", Offset = "0x11BF300", VA = "0x1811C0B00")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CBC RID: 3260 RVA: 0x0001F3C0 File Offset: 0x0001D5C0 [Token(Token = "0x6000CBC")] [Address(RVA = "0x11C0B50", Offset = "0x11BF350", VA = "0x1811C0B50")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CBD RID: 3261 RVA: 0x0001F400 File Offset: 0x0001D600 [Token(Token = "0x6000CBD")] [Address(RVA = "0x11C1B90", Offset = "0x11C0390", VA = "0x1811C1B90")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000CBE RID: 3262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBE")] [Address(RVA = "0x11BECD0", Offset = "0x11BD4D0", VA = "0x1811BECD0")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBF RID: 3263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBF")] [Address(RVA = "0x11BE9B0", Offset = "0x11BD1B0", VA = "0x1811BE9B0")] public void PlayEffAttack0101Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC0 RID: 3264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC0")] [Address(RVA = "0x11BF120", Offset = "0x11BD920", VA = "0x1811BF120")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC1 RID: 3265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC1")] [Address(RVA = "0x11BEE00", Offset = "0x11BD600", VA = "0x1811BEE00")] public void PlayEffAttack0102Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC2 RID: 3266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC2")] [Address(RVA = "0x11BF250", Offset = "0x11BDA50", VA = "0x1811BF250")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC3 RID: 3267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC3")] [Address(RVA = "0x11BF380", Offset = "0x11BDB80", VA = "0x1811BF380")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC4 RID: 3268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC4")] [Address(RVA = "0x11BF840", Offset = "0x11BE040", VA = "0x1811BF840")] public void PlayEffAttack0301() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC5")] [Address(RVA = "0x11BF970", Offset = "0x11BE170", VA = "0x1811BF970")] public void PlayEffAttack0302() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC6")] [Address(RVA = "0x11BFB20", Offset = "0x11BE320", VA = "0x1811BFB20")] public void PlayEffAttack0303() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC7 RID: 3271 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC7")] [Address(RVA = "0x11C0010", Offset = "0x11BE810", VA = "0x1811C0010")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC8 RID: 3272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC8")] [Address(RVA = "0x11BFCA0", Offset = "0x11BE4A0", VA = "0x1811BFCA0")] public void PlayEffAttack04Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC9 RID: 3273 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC9")] [Address(RVA = "0x11C0480", Offset = "0x11BEC80", VA = "0x1811C0480")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CCA RID: 3274 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CCA")] [Address(RVA = "0x11C0140", Offset = "0x11BE940", VA = "0x1811C0140")] public void PlayEffAttack05Wall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CCB RID: 3275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CCB")] [Address(RVA = "0x11C0730", Offset = "0x11BEF30", VA = "0x1811C0730")] public void PlayEffAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CCC RID: 3276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CCC")] [Address(RVA = "0x11C05B0", Offset = "0x11BEDB0", VA = "0x1811C05B0")] public void PlayEffAttack06Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CCD RID: 3277 RVA: 0x0001F42C File Offset: 0x0001D62C [Token(Token = "0x6000CCD")] [Address(RVA = "0x11C0D70", Offset = "0x11BF570", VA = "0x1811C0D70")] private void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000CCE RID: 3278 RVA: 0x0001F454 File Offset: 0x0001D654 [Token(Token = "0x6000CCE")] [Address(RVA = "0x11C0CF0", Offset = "0x11BF4F0", VA = "0x1811C0CF0")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000CCF RID: 3279 RVA: 0x0001F484 File Offset: 0x0001D684 [Token(Token = "0x6000CCF")] [Address(RVA = "0x11C0D30", Offset = "0x11BF530", VA = "0x1811C0D30")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000CD0 RID: 3280 RVA: 0x0001F4B0 File Offset: 0x0001D6B0 [Token(Token = "0x6000CD0")] [Address(RVA = "0xB10420", Offset = "0xB0EC20", VA = "0x180B10420")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000CD1 RID: 3281 RVA: 0x0001F4D8 File Offset: 0x0001D6D8 [Token(Token = "0x6000CD1")] [Address(RVA = "0xB10310", Offset = "0xB0EB10", VA = "0x180B10310")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000CD2 RID: 3282 RVA: 0x0001F500 File Offset: 0x0001D700 [Token(Token = "0x6000CD2")] [Address(RVA = "0xB103C0", Offset = "0xB0EBC0", VA = "0x180B103C0")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000CD3 RID: 3283 RVA: 0x0001F528 File Offset: 0x0001D728 [Token(Token = "0x6000CD3")] [Address(RVA = "0x11C0BF0", Offset = "0x11BF3F0", VA = "0x1811C0BF0")] private void PlaySEDeathFall() { SoundEffect soundEffect = this.g_SEDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000CD4 RID: 3284 RVA: 0x0001F558 File Offset: 0x0001D758 [Token(Token = "0x6000CD4")] [Address(RVA = "0x11C0C30", Offset = "0x11BF430", VA = "0x1811C0C30")] private void PlaySEDestory() { this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000CD5 RID: 3285 RVA: 0x0001F584 File Offset: 0x0001D784 [Token(Token = "0x6000CD5")] [Address(RVA = "0x11C0CB0", Offset = "0x11BF4B0", VA = "0x1811C0CB0")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000CD6 RID: 3286 RVA: 0x0001F5B0 File Offset: 0x0001D7B0 [Token(Token = "0x6000CD6")] [Address(RVA = "0x11C0C70", Offset = "0x11BF470", VA = "0x1811C0C70")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000CD7 RID: 3287 RVA: 0x0001F5DC File Offset: 0x0001D7DC [Token(Token = "0x6000CD7")] [Address(RVA = "0x11C0BB0", Offset = "0x11BF3B0", VA = "0x1811C0BB0")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000CD8 RID: 3288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD8")] [Address(RVA = "0x11C20B0", Offset = "0x11C08B0", VA = "0x1811C20B0")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD9 RID: 3289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD9")] [Address(RVA = "0x11BE8A0", Offset = "0x11BD0A0", VA = "0x1811BE8A0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDA RID: 3290 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDA")] [Address(RVA = "0x11C3340", Offset = "0x11C1B40", VA = "0x1811C3340")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDB RID: 3291 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDB")] [Address(RVA = "0x11BC740", Offset = "0x11BAF40", VA = "0x1811BC740")] private void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDC RID: 3292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDC")] [Address(RVA = "0x11C2DB0", Offset = "0x11C15B0", VA = "0x1811C2DB0")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDD RID: 3293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDD")] [Address(RVA = "0x11C2530", Offset = "0x11C0D30", VA = "0x1811C2530")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDE RID: 3294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDE")] [Address(RVA = "0x11C1BD0", Offset = "0x11C03D0", VA = "0x1811C1BD0")] public void UpdateAttack06Dash(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDF RID: 3295 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDF")] [Address(RVA = "0x11BCEB0", Offset = "0x11BB6B0", VA = "0x1811BCEB0")] public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE0 RID: 3296 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE0")] [Address(RVA = "0x11BC910", Offset = "0x11BB110", VA = "0x1811BC910")] public Vector3 FindMovePosFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE1 RID: 3297 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE1")] [Address(RVA = "0x11BCCE0", Offset = "0x11BB4E0", VA = "0x1811BCCE0")] public Vector3 FindMovePosNear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE2 RID: 3298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE2")] [Address(RVA = "0x11BCAE0", Offset = "0x11BB2E0", VA = "0x1811BCAE0")] public Vector3 FindMovePosNear2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE3")] [Address(RVA = "0x11BC810", Offset = "0x11BB010", VA = "0x1811BC810")] public Vector3 FindMovePos01Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE4")] [Address(RVA = "0x11BC890", Offset = "0x11BB090", VA = "0x1811BC890")] public Vector3 FindMovePos02Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE5 RID: 3301 RVA: 0x0001F608 File Offset: 0x0001D808 [Token(Token = "0x6000CE5")] [Address(RVA = "0x11C16A0", Offset = "0x11BFEA0", VA = "0x1811C16A0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0201.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0201.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0301.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0301.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack06.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack06.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000CE6 RID: 3302 RVA: 0x0001F7FC File Offset: 0x0001D9FC [Token(Token = "0x6000CE6")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public SealGhostEffectPlay() { } // Token: 0x0400161F RID: 5663 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400161F")] private MoveController g_Move; // Token: 0x04001620 RID: 5664 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001620")] private WizardGirlManage g_WGM; // Token: 0x04001621 RID: 5665 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001621")] private CCController g_CCC; // Token: 0x04001622 RID: 5666 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001622")] public SphereCollider[] SC; // Token: 0x04001623 RID: 5667 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001623")] public CapsuleCollider[] CC; // Token: 0x04001624 RID: 5668 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001624")] public BoxCollider[] BC; // Token: 0x04001625 RID: 5669 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001625")] public Transform[] MovePos01; // Token: 0x04001626 RID: 5670 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001626")] public Transform[] MovePos02; // Token: 0x04001627 RID: 5671 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001627")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001628 RID: 5672 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001628")] public ParticleSystem PS_Body; // Token: 0x04001629 RID: 5673 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001629")] public ParticleSystem PS_Death; // Token: 0x0400162A RID: 5674 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400162A")] public ParticleSystem PS_FloorFire; // Token: 0x0400162B RID: 5675 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400162B")] public ParticleSystem PS_HandChargeL; // Token: 0x0400162C RID: 5676 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400162C")] public ParticleSystem PS_HandChargeR; // Token: 0x0400162D RID: 5677 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400162D")] public ParticleSystem PS_Yell; // Token: 0x0400162E RID: 5678 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400162E")] public ParticleSystem PS_DeathSmoke; // Token: 0x0400162F RID: 5679 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400162F")] public ParticleSystem PS_Destory; // Token: 0x04001630 RID: 5680 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001630")] public Transform Pos_Attack01; // Token: 0x04001631 RID: 5681 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001631")] public Transform Pos_Attack02; // Token: 0x04001632 RID: 5682 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001632")] public Transform Pos_Attack04; // Token: 0x04001633 RID: 5683 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001633")] public Transform Pos_Attack05; // Token: 0x04001634 RID: 5684 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001634")] public Transform Pos_Attack06Dash; // Token: 0x04001635 RID: 5685 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001635")] private Material[] g_MatChar; // Token: 0x04001636 RID: 5686 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001636")] private float g_fMatDamage; // Token: 0x04001637 RID: 5687 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4001637")] private Color g_CCharGlow; // Token: 0x04001638 RID: 5688 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001638")] private bool g_bDead; // Token: 0x04001639 RID: 5689 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001639")] public GameObject Eff_Attack0101; // Token: 0x0400163A RID: 5690 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400163A")] public GameObject Eff_Attack0102; // Token: 0x0400163B RID: 5691 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400163B")] public GameObject Eff_Attack0201; // Token: 0x0400163C RID: 5692 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400163C")] public GameObject Eff_Attack0202; // Token: 0x0400163D RID: 5693 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400163D")] public GameObject Eff_Attack0301; // Token: 0x0400163E RID: 5694 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400163E")] public GameObject Eff_Attack0302; // Token: 0x0400163F RID: 5695 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400163F")] public GameObject Eff_Attack0303; // Token: 0x04001640 RID: 5696 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001640")] public GameObject Eff_Attack04; // Token: 0x04001641 RID: 5697 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001641")] public GameObject Eff_Attack05; // Token: 0x04001642 RID: 5698 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001642")] public GameObject Eff_Attack06; // Token: 0x04001643 RID: 5699 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001643")] public GameObject Eff_Attack06Dash; // Token: 0x04001644 RID: 5700 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001644")] public GameObject Eff_Attack0101Collision; // Token: 0x04001645 RID: 5701 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001645")] public GameObject Eff_Attack0102Collision; // Token: 0x04001646 RID: 5702 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001646")] public GameObject Eff_FloorFire; // Token: 0x04001647 RID: 5703 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001647")] public GameObject Eff_FloorFireBig; // Token: 0x04001648 RID: 5704 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001648")] public GameObject Eff_FloorFireCollision; // Token: 0x04001649 RID: 5705 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001649")] public GameObject Eff_FloorExpReady; // Token: 0x0400164A RID: 5706 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400164A")] public GameObject Eff_FloorExp; // Token: 0x0400164B RID: 5707 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400164B")] public GameObject Eff_ExplosionBall; // Token: 0x0400164C RID: 5708 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400164C")] public GameObject Eff_ExplosionBallShot; // Token: 0x0400164D RID: 5709 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400164D")] public GameObject Eff_ExplosionBallCollision; // Token: 0x0400164E RID: 5710 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400164E")] public GameObject Eff_ExplosionBallHit; // Token: 0x0400164F RID: 5711 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400164F")] public GameObject Eff_Wall; // Token: 0x04001650 RID: 5712 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001650")] private EffectPool g_EffAttack0101; // Token: 0x04001651 RID: 5713 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001651")] private EffectPool g_EffAttack0102; // Token: 0x04001652 RID: 5714 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001652")] private EffectPool g_EffAttack0201; // Token: 0x04001653 RID: 5715 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001653")] private EffectPool g_EffAttack0202; // Token: 0x04001654 RID: 5716 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001654")] private EffectPool g_EffAttack0301; // Token: 0x04001655 RID: 5717 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001655")] private EffectPool g_EffAttack0302; // Token: 0x04001656 RID: 5718 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001656")] private EffectPool g_EffAttack0303; // Token: 0x04001657 RID: 5719 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001657")] private EffectPool g_EffAttack04; // Token: 0x04001658 RID: 5720 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001658")] private EffectPool g_EffAttack05; // Token: 0x04001659 RID: 5721 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001659")] private EffectPool g_EffAttack06; // Token: 0x0400165A RID: 5722 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400165A")] private EffectPool g_EffAttack06Dash; // Token: 0x0400165B RID: 5723 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400165B")] private EffectPool g_EffAttack0101Collision; // Token: 0x0400165C RID: 5724 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400165C")] private EffectPool g_EffAttack0102Collision; // Token: 0x0400165D RID: 5725 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400165D")] private EffectPool g_EffFloorFire; // Token: 0x0400165E RID: 5726 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400165E")] private EffectPool g_EffFloorFireBig; // Token: 0x0400165F RID: 5727 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400165F")] private EffectPool g_EffFloorFireCollision; // Token: 0x04001660 RID: 5728 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001660")] private EffectPool g_EffFloorExpReady; // Token: 0x04001661 RID: 5729 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001661")] private EffectPool g_EffFloorExp; // Token: 0x04001662 RID: 5730 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001662")] private EffectPool g_EffExplosionBall; // Token: 0x04001663 RID: 5731 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001663")] private EffectPool g_EffExplosionBallShot; // Token: 0x04001664 RID: 5732 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001664")] private EffectPool g_EffExplosionBallCollision; // Token: 0x04001665 RID: 5733 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001665")] private EffectPool g_EffExplosionBallHit; // Token: 0x04001666 RID: 5734 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001666")] private EffectPool g_EffWall; // Token: 0x04001667 RID: 5735 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001667")] public GameObject SE_YellDebut; // Token: 0x04001668 RID: 5736 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001668")] public GameObject SE_YellDeath; // Token: 0x04001669 RID: 5737 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001669")] public GameObject SE_YellDamage; // Token: 0x0400166A RID: 5738 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400166A")] public GameObject SE_YellDamageFly; // Token: 0x0400166B RID: 5739 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400166B")] public GameObject SE_YellAttack; // Token: 0x0400166C RID: 5740 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400166C")] public GameObject SE_OneselfFloorFire; // Token: 0x0400166D RID: 5741 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400166D")] public GameObject SE_Death; // Token: 0x0400166E RID: 5742 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400166E")] public GameObject SE_Swing; // Token: 0x0400166F RID: 5743 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400166F")] public GameObject SE_Impact; // Token: 0x04001670 RID: 5744 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001670")] public GameObject SE_Chain; // Token: 0x04001671 RID: 5745 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001671")] public GameObject SE_Charge; // Token: 0x04001672 RID: 5746 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001672")] public GameObject SE_Attack03StartUp; // Token: 0x04001673 RID: 5747 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001673")] private SoundEffect g_SEYellDebut; // Token: 0x04001674 RID: 5748 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001674")] private SoundEffect g_SEYellDeath; // Token: 0x04001675 RID: 5749 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001675")] private SoundEffect g_SEYellDamage; // Token: 0x04001676 RID: 5750 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001676")] private SoundEffect g_SEYellDamageFly; // Token: 0x04001677 RID: 5751 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001677")] private SoundEffect g_SEYellAttack; // Token: 0x04001678 RID: 5752 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001678")] private SoundEffect g_SEOneselfFloorFire; // Token: 0x04001679 RID: 5753 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001679")] private SoundEffect g_SEDeath; // Token: 0x0400167A RID: 5754 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400167A")] private SoundEffect g_SESwing; // Token: 0x0400167B RID: 5755 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400167B")] private SoundEffect g_SEImpact; // Token: 0x0400167C RID: 5756 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400167C")] private SoundEffect g_SEChain; // Token: 0x0400167D RID: 5757 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400167D")] private SoundEffect g_SECharge; // Token: 0x0400167E RID: 5758 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400167E")] private SoundEffect g_SEAttack03StartUp; // Token: 0x0400167F RID: 5759 [FieldOffset(Offset = "0x318")] [Token(Token = "0x400167F")] public GameObject SEP_FloorFireCollision; // Token: 0x04001680 RID: 5760 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4001680")] public GameObject SEP_Attack03Explosion; // Token: 0x04001681 RID: 5761 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001681")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x04001682 RID: 5762 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4001682")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x04001683 RID: 5763 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4001683")] private SoundEffectPool g_SEPAttack03Explosion; // Token: 0x04001684 RID: 5764 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4001684")] private SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x04001685 RID: 5765 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4001685")] public AttackData AD_FloorFire; // Token: 0x04001686 RID: 5766 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4001686")] public AttackData AD_Attack06Dash; // Token: 0x04001687 RID: 5767 [Token(Token = "0x4001687")] private const int g_iFloorFireNum = 30; // Token: 0x04001688 RID: 5768 [Token(Token = "0x4001688")] private const float g_fFloorFireTime = 30f; // Token: 0x04001689 RID: 5769 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001689")] private bool[] g_bFloorFireCollider; // Token: 0x0400168A RID: 5770 [FieldOffset(Offset = "0x360")] [Token(Token = "0x400168A")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x0400168B RID: 5771 [FieldOffset(Offset = "0x368")] [Token(Token = "0x400168B")] private float[] g_fFloorFireColliderRadius; // Token: 0x0400168C RID: 5772 [FieldOffset(Offset = "0x370")] [Token(Token = "0x400168C")] private float[] g_fFloorFireColliderTime; // Token: 0x0400168D RID: 5773 [FieldOffset(Offset = "0x378")] [Token(Token = "0x400168D")] private int g_iFloorFireColliderCal; // Token: 0x0400168E RID: 5774 [Token(Token = "0x400168E")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x0400168F RID: 5775 [FieldOffset(Offset = "0x37C")] [Token(Token = "0x400168F")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x04001690 RID: 5776 [Token(Token = "0x4001690")] private const int g_iFloorFireBigNum = 3; // Token: 0x04001691 RID: 5777 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4001691")] private bool[] g_bFloorFireBigCollider; // Token: 0x04001692 RID: 5778 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4001692")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x04001693 RID: 5779 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4001693")] private float[] g_fFloorFireBigColliderTime; // Token: 0x04001694 RID: 5780 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4001694")] private int g_iFloorFireBigColliderCal; // Token: 0x04001695 RID: 5781 [FieldOffset(Offset = "0x39C")] [Token(Token = "0x4001695")] private bool g_bFloorExpReady; // Token: 0x04001696 RID: 5782 [Token(Token = "0x4001696")] private const int g_iFloorExpNum = 6; // Token: 0x04001697 RID: 5783 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4001697")] private int g_iFloorExpReadyCal; // Token: 0x04001698 RID: 5784 [Token(Token = "0x4001698")] private const float g_fFloorExpReadyFrequency = 0.75f; // Token: 0x04001699 RID: 5785 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x4001699")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x0400169A RID: 5786 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x400169A")] private bool[] g_bFloorExp; // Token: 0x0400169B RID: 5787 [Token(Token = "0x400169B")] private const float g_fFloorExpTime = 1.15f; // Token: 0x0400169C RID: 5788 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x400169C")] private float[] g_fFloorExpTimeVal; // Token: 0x0400169D RID: 5789 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x400169D")] private Vector3[] g_v3FloorExpPos; // Token: 0x0400169E RID: 5790 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x400169E")] private bool g_bAttack06Dash; // Token: 0x0400169F RID: 5791 [Token(Token = "0x400169F")] private const float g_fAttack06DashInterval = 0.2f; // Token: 0x040016A0 RID: 5792 [FieldOffset(Offset = "0x3C4")] [Token(Token = "0x40016A0")] private float g_fAttack06DashIntervalVal; // Token: 0x040016A1 RID: 5793 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x40016A1")] private bool g_bDebut; // Token: 0x040016A2 RID: 5794 [FieldOffset(Offset = "0x3C9")] [Token(Token = "0x40016A2")] private bool g_bDeathBefore; }