using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000337 RID: 823 [Token(Token = "0x2000337")] public class SelfDestruct : MonoBehaviour { // Token: 0x06002096 RID: 8342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002096")] [Address(RVA = "0x11C3E20", Offset = "0x11C2620", VA = "0x1811C3E20")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002097 RID: 8343 RVA: 0x0004E088 File Offset: 0x0004C288 [Token(Token = "0x6002097")] [Address(RVA = "0x11C3EB0", Offset = "0x11C26B0", VA = "0x1811C3EB0")] public SelfDestruct() { } // Token: 0x040029F6 RID: 10742 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029F6")] public float selfdestruct_in = 4f; }