using System; using Cpp2IlInjected; // Token: 0x020001D1 RID: 465 [Token(Token = "0x20001D1")] public class SetEnemyDeathEvent : EnemyEvent { // Token: 0x06001382 RID: 4994 RVA: 0x0002CF90 File Offset: 0x0002B190 [Token(Token = "0x6001382")] [Address(RVA = "0x11C41F0", Offset = "0x11C29F0", VA = "0x1811C41F0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NPCManage[] enemy = this.Enemy; int num = 0; if (num < enemy.Length) { NPCManage npcmanage = enemy[num]; SceneEvent[] deathOpenEvent = this.DeathOpenEvent; npcmanage.DeathOpenEvent = deathOpenEvent; NPCManage npcmanage2 = this.Enemy[num]; SceneEvent[] deathReleaseEvent = this.DeathReleaseEvent; npcmanage2.DeathReleaseEvent = deathReleaseEvent; NPCManage[] enemy2 = this.Enemy; num++; } } // Token: 0x06001383 RID: 4995 RVA: 0x0002D000 File Offset: 0x0002B200 [Token(Token = "0x6001383")] [Address(RVA = "0xCBEFE0", Offset = "0xCBD7E0", VA = "0x180CBEFE0")] public SetEnemyDeathEvent() { } // Token: 0x04001E68 RID: 7784 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E68")] public SceneEvent[] DeathOpenEvent; // Token: 0x04001E69 RID: 7785 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E69")] public SceneEvent[] DeathReleaseEvent; }