using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D2 RID: 466 [Token(Token = "0x20001D2")] public class SetSkyBox : SceneEvent { // Token: 0x06001384 RID: 4996 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001384")] [Address(RVA = "0x11C42E0", Offset = "0x11C2AE0", VA = "0x1811C42E0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001385 RID: 4997 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001385")] [Address(RVA = "0x11C42C0", Offset = "0x11C2AC0", VA = "0x1811C42C0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001386 RID: 4998 RVA: 0x0002D014 File Offset: 0x0002B214 [Token(Token = "0x6001386")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public SetSkyBox() { } // Token: 0x04001E6A RID: 7786 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E6A")] public Material SkyBox; }