using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001FF RID: 511 [Token(Token = "0x20001FF")] public class Shake { // Token: 0x0600142C RID: 5164 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600142C")] [Address(RVA = "0x11C4A10", Offset = "0x11C3210", VA = "0x1811C4A10")] public void Start(Transform ShakeObj, bool bOriginalPos = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600142D RID: 5165 RVA: 0x0002E294 File Offset: 0x0002C494 [Token(Token = "0x600142D")] [Address(RVA = "0x11C4970", Offset = "0x11C3170", VA = "0x1811C4970")] public void SetShake(Vector3 Direction, float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { this.g_bRandom = false; Direction.Normalize(); float z = Direction.z; this.g_v3SetDirection.z = z; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_bLoop = false; this.g_fFadeOutTime = (float)0; this.g_fSetFadeOutTime = (float)0; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; } // Token: 0x0600142E RID: 5166 RVA: 0x0002E2F4 File Offset: 0x0002C4F4 [Token(Token = "0x600142E")] [Address(RVA = "0x11C48E0", Offset = "0x11C30E0", VA = "0x1811C48E0")] public void SetRandomShake(float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { int num = 0; this.g_bRandom = true; float num2 = UnityEngine.Random.Range((float)num, 3.1415927f); this.g_fRandom = num2; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_fFadeOutTime = fFadeOutTime; this.g_fSetFadeOutTime = fFadeOutTime; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; this.g_bLoop = false; } // Token: 0x0600142F RID: 5167 RVA: 0x0002E350 File Offset: 0x0002C550 [Token(Token = "0x600142F")] [Address(RVA = "0x11C4A00", Offset = "0x11C3200", VA = "0x1811C4A00")] public void SetStopLoop() { this.g_bLoop = false; } // Token: 0x06001430 RID: 5168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001430")] [Address(RVA = "0x11C4B40", Offset = "0x11C3340", VA = "0x1811C4B40")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001431 RID: 5169 RVA: 0x0002E364 File Offset: 0x0002C564 [Token(Token = "0x6001431")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public Shake() { } // Token: 0x04001F5E RID: 8030 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001F5E")] private Transform g_ShakeObj; // Token: 0x04001F5F RID: 8031 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F5F")] private Vector3 g_v3SetDirection; // Token: 0x04001F60 RID: 8032 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001F60")] private float g_fSetMagnitude; // Token: 0x04001F61 RID: 8033 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001F61")] private float g_fSetRoughness; // Token: 0x04001F62 RID: 8034 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001F62")] private float g_fSetFadeOutTime; // Token: 0x04001F63 RID: 8035 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001F63")] private float g_fSetFadeInTime; // Token: 0x04001F64 RID: 8036 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4001F64")] private float g_fFadeOutTime; // Token: 0x04001F65 RID: 8037 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F65")] private float g_fFadeInTime; // Token: 0x04001F66 RID: 8038 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001F66")] private bool g_bRandom; // Token: 0x04001F67 RID: 8039 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F67")] private float g_fRandom; // Token: 0x04001F68 RID: 8040 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001F68")] private bool g_bOriginalPos; // Token: 0x04001F69 RID: 8041 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F69")] private Vector3 g_v3OriginalPos; // Token: 0x04001F6A RID: 8042 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001F6A")] private bool g_bLoop; }