using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000329 RID: 809 [Token(Token = "0x2000329")] public class SimpleMove : MonoBehaviour { // Token: 0x06002062 RID: 8290 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002062")] [Address(RVA = "0x11C6720", Offset = "0x11C4F20", VA = "0x1811C6720")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002063 RID: 8291 RVA: 0x0004DC84 File Offset: 0x0004BE84 [Token(Token = "0x6002063")] [Address(RVA = "0xCB58D0", Offset = "0xCB40D0", VA = "0x180CB58D0")] public SimpleMove() { } // Token: 0x040029C4 RID: 10692 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029C4")] public float AngularSpeed = 1f; }