using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032A RID: 810 [Token(Token = "0x200032A")] public class SparksExecutioner : MonoBehaviour { // Token: 0x06002064 RID: 8292 RVA: 0x0004DCA4 File Offset: 0x0004BEA4 [Token(Token = "0x6002064")] [Address(RVA = "0x11CDC90", Offset = "0x11CC490", VA = "0x1811CDC90")] private void Start() { float lifetime = this.Lifetime; base.Invoke("Kill", lifetime); } // Token: 0x06002065 RID: 8293 RVA: 0x0004DCC4 File Offset: 0x0004BEC4 [Token(Token = "0x6002065")] [Address(RVA = "0x11CDC30", Offset = "0x11CC430", VA = "0x1811CDC30")] private void Kill() { UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06002066 RID: 8294 RVA: 0x0004DCDC File Offset: 0x0004BEDC [Token(Token = "0x6002066")] [Address(RVA = "0xCB58D0", Offset = "0xCB40D0", VA = "0x180CB58D0")] public SparksExecutioner() { } // Token: 0x040029C5 RID: 10693 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029C5")] public float Lifetime = 1f; }