using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] public class SpecterArmorGirl02EffectPlay : MonoBehaviour { // Token: 0x06000CE9 RID: 3305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE9")] [Address(RVA = "0x11CFBB0", Offset = "0x11CE3B0", VA = "0x1811CFBB0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CEA RID: 3306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CEA")] [Address(RVA = "0x11D27B0", Offset = "0x11D0FB0", VA = "0x1811D27B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CEB RID: 3307 RVA: 0x0001F824 File Offset: 0x0001DA24 [Token(Token = "0x6000CEB")] [Address(RVA = "0x11CFA20", Offset = "0x11CE220", VA = "0x1811CFA20")] public void Damaged() { Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } } // Token: 0x06000CEC RID: 3308 RVA: 0x0001F878 File Offset: 0x0001DA78 [Token(Token = "0x6000CEC")] [Address(RVA = "0x11CF9C0", Offset = "0x11CE1C0", VA = "0x1811CF9C0")] public void DamageFly() { this.PS_Arrow.Stop(true); this.PS_Charge.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000CED RID: 3309 RVA: 0x0001F8B0 File Offset: 0x0001DAB0 [Token(Token = "0x6000CED")] [Address(RVA = "0x11CFAD0", Offset = "0x11CE2D0", VA = "0x1811CFAD0")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Weapon.Stop(true); } // Token: 0x06000CEE RID: 3310 RVA: 0x0001F8F0 File Offset: 0x0001DAF0 [Token(Token = "0x6000CEE")] [Address(RVA = "0x11CFB30", Offset = "0x11CE330", VA = "0x1811CFB30")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SE_Destroy.PlayRandom(1f, 1f); } // Token: 0x06000CEF RID: 3311 RVA: 0x0001F938 File Offset: 0x0001DB38 [Token(Token = "0x6000CEF")] [Address(RVA = "0x11CF760", Offset = "0x11CDF60", VA = "0x1811CF760")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Weapon.Play(true); Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } Material material2 = this.g_MatBody; Color color = this.g_BodyColor; material2.SetColor("_Color", color); Material material3 = this.g_MatBody; Color color2 = this.g_DefaultColor; material3.SetColor("_DefaultColor", color2); Material material4 = this.g_MatBody; Color color3 = this.g_EyeColor; material4.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000CF0 RID: 3312 RVA: 0x0001FA64 File Offset: 0x0001DC64 [Token(Token = "0x6000CF0")] [Address(RVA = "0x11D2630", Offset = "0x11D0E30", VA = "0x1811D2630")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Charge.Stop(true); this.PS_Arrow.Stop(true); this.PS_Weapon.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000CF1 RID: 3313 RVA: 0x0001FAE4 File Offset: 0x0001DCE4 [Token(Token = "0x6000CF1")] [Address(RVA = "0x11CF370", Offset = "0x11CDB70", VA = "0x1811CF370")] public void AniPlayPSArrow() { this.PS_Arrow.Play(true); this.g_SEBow.PlayRandom(1f, 1f); } // Token: 0x06000CF2 RID: 3314 RVA: 0x0001FB18 File Offset: 0x0001DD18 [Token(Token = "0x6000CF2")] [Address(RVA = "0x11CF3C0", Offset = "0x11CDBC0", VA = "0x1811CF3C0")] public void AniPlayPSCharge() { this.PS_Charge.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CF3 RID: 3315 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF3")] [Address(RVA = "0x11D1330", Offset = "0x11CFB30", VA = "0x1811D1330")] public void PlayEffArrow01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF4 RID: 3316 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF4")] [Address(RVA = "0x11D2220", Offset = "0x11D0A20", VA = "0x1811D2220")] public void PlayEffJumpArrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF5 RID: 3317 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF5")] [Address(RVA = "0x11D15A0", Offset = "0x11CFDA0", VA = "0x1811D15A0")] public void PlayEffAttackKick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF6 RID: 3318 RVA: 0x0001FB4C File Offset: 0x0001DD4C [Token(Token = "0x6000CF6")] [Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")] public void PlaySEAttackKick() { this.g_SEKick.PlayRandom(1f, 1f); } // Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF7")] [Address(RVA = "0x11D0D90", Offset = "0x11CF590", VA = "0x1811D0D90")] public void PlayArrow02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF8")] [Address(RVA = "0x11D1180", Offset = "0x11CF980", VA = "0x1811D1180")] public void PlayArrow03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF9 RID: 3321 RVA: 0x0001FB74 File Offset: 0x0001DD74 [Token(Token = "0x6000CF9")] [Address(RVA = "0x11D0CF0", Offset = "0x11CF4F0", VA = "0x1811D0CF0")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000CFA RID: 3322 RVA: 0x0001FBB4 File Offset: 0x0001DDB4 [Token(Token = "0x6000CFA")] [Address(RVA = "0x11CF640", Offset = "0x11CDE40", VA = "0x1811CF640")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000CFB RID: 3323 RVA: 0x0001FC2C File Offset: 0x0001DE2C [Token(Token = "0x6000CFB")] [Address(RVA = "0x11CFBA0", Offset = "0x11CE3A0", VA = "0x1811CFBA0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000CFC RID: 3324 RVA: 0x0001FC40 File Offset: 0x0001DE40 [Token(Token = "0x6000CFC")] [Address(RVA = "0x62A800", Offset = "0x629000", VA = "0x18062A800")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFD")] [Address(RVA = "0x11D1AE0", Offset = "0x11D02E0", VA = "0x1811D1AE0")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFE")] [Address(RVA = "0x11D1BB0", Offset = "0x11D03B0", VA = "0x1811D1BB0")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFF")] [Address(RVA = "0x11D2040", Offset = "0x11D0840", VA = "0x1811D2040")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D00")] [Address(RVA = "0x11D2130", Offset = "0x11D0930", VA = "0x1811D2130")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D01")] [Address(RVA = "0x11D1C80", Offset = "0x11D0480", VA = "0x1811D1C80")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D02")] [Address(RVA = "0x11D1D70", Offset = "0x11D0570", VA = "0x1811D1D70")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D03")] [Address(RVA = "0x11D1E60", Offset = "0x11D0660", VA = "0x1811D1E60")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D04")] [Address(RVA = "0x11D1F50", Offset = "0x11D0750", VA = "0x1811D1F50")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D05")] [Address(RVA = "0x11D17E0", Offset = "0x11CFFE0", VA = "0x1811D17E0")] public void PlayEffDamageFlySmokeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D06")] [Address(RVA = "0x11D1660", Offset = "0x11CFE60", VA = "0x1811D1660")] public void PlayEffDamageFlySmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D07")] [Address(RVA = "0x11D1960", Offset = "0x11D0160", VA = "0x1811D1960")] public void PlayEffDeadSmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D08")] [Address(RVA = "0x11CEDE0", Offset = "0x11CD5E0", VA = "0x1811CEDE0")] public void AniAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D09")] [Address(RVA = "0x11CF060", Offset = "0x11CD860", VA = "0x1811CF060")] public void AniAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0A RID: 3338 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0A")] [Address(RVA = "0x11CE710", Offset = "0x11CCF10", VA = "0x1811CE710")] public void AniAttackDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0B")] [Address(RVA = "0x11CE970", Offset = "0x11CD170", VA = "0x1811CE970")] public void AniAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0C RID: 3340 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0C")] [Address(RVA = "0x11CEBD0", Offset = "0x11CD3D0", VA = "0x1811CEBD0")] public void AniAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0D RID: 3341 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0D")] [Address(RVA = "0x11CF410", Offset = "0x11CDC10", VA = "0x1811CF410")] public void AniSkyDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0E RID: 3342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0E")] [Address(RVA = "0x11CF2B0", Offset = "0x11CDAB0", VA = "0x1811CF2B0")] public void AniDamageFlyFStandUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0F RID: 3343 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0F")] [Address(RVA = "0x11CF1A0", Offset = "0x11CD9A0", VA = "0x1811CF1A0")] public void AniDamageFlyBStandUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D10 RID: 3344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D10")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void SetCCCLie(int i = 0) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D11 RID: 3345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D11")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void SetCCCOriginal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D12 RID: 3346 RVA: 0x0001FC54 File Offset: 0x0001DE54 [Token(Token = "0x6000D12")] [Address(RVA = "0x11D2710", Offset = "0x11D0F10", VA = "0x1811D2710")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale); Common.SetEffectTimeScale(this.PS_Charge, fTimeScale); } // Token: 0x06000D13 RID: 3347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D13")] [Address(RVA = "0xB0D1F0", Offset = "0xB0B9F0", VA = "0x180B0D1F0")] public SpecterArmorGirl02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040016A3 RID: 5795 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40016A3")] private MoveController g_Move; // Token: 0x040016A4 RID: 5796 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40016A4")] private WizardGirlManage g_WGM; // Token: 0x040016A5 RID: 5797 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40016A5")] private Material g_matFire; // Token: 0x040016A6 RID: 5798 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40016A6")] private float g_fFireMatAlpha; // Token: 0x040016A7 RID: 5799 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40016A7")] private float g_fMatShadowPos; // Token: 0x040016A8 RID: 5800 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40016A8")] private Material[] g_MatModel; // Token: 0x040016A9 RID: 5801 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40016A9")] private Color g_colDamaged; // Token: 0x040016AA RID: 5802 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40016AA")] private Material g_MatBody; // Token: 0x040016AB RID: 5803 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40016AB")] private Color g_EyeColor; // Token: 0x040016AC RID: 5804 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40016AC")] private Color g_BodyColor; // Token: 0x040016AD RID: 5805 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40016AD")] private Color g_DefaultColor; // Token: 0x040016AE RID: 5806 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40016AE")] public ParticleSystem PS_Eye; // Token: 0x040016AF RID: 5807 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40016AF")] public ParticleSystem PS_BodyLight; // Token: 0x040016B0 RID: 5808 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40016B0")] public ParticleSystem PS_Weapon; // Token: 0x040016B1 RID: 5809 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40016B1")] public ParticleSystem PS_DeathEffect; // Token: 0x040016B2 RID: 5810 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40016B2")] public ParticleSystem PS_Dodge; // Token: 0x040016B3 RID: 5811 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40016B3")] public ParticleSystem PS_Arrow; // Token: 0x040016B4 RID: 5812 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40016B4")] public ParticleSystem PS_Charge; // Token: 0x040016B5 RID: 5813 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40016B5")] public SkinnedMeshRenderer[] SMR; // Token: 0x040016B6 RID: 5814 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40016B6")] private CCController g_CCC; // Token: 0x040016B7 RID: 5815 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40016B7")] public SphereCollider[] SC; // Token: 0x040016B8 RID: 5816 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40016B8")] public CapsuleCollider[] CC; // Token: 0x040016B9 RID: 5817 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40016B9")] public Transform PosFootL; // Token: 0x040016BA RID: 5818 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40016BA")] public Transform PosFootR; // Token: 0x040016BB RID: 5819 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40016BB")] public Transform PosDamageFlyB; // Token: 0x040016BC RID: 5820 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40016BC")] public Transform PosDamageFlyF; // Token: 0x040016BD RID: 5821 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40016BD")] public Transform PosShot; // Token: 0x040016BE RID: 5822 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40016BE")] private float g_fMoveSpeed; // Token: 0x040016BF RID: 5823 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x40016BF")] private float g_fRotateSpeed; // Token: 0x040016C0 RID: 5824 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40016C0")] public GameObject Eff_FootSmokeWalk; // Token: 0x040016C1 RID: 5825 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40016C1")] public GameObject Eff_FootSmokeRun; // Token: 0x040016C2 RID: 5826 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40016C2")] public GameObject Eff_DamageFlySmoke; // Token: 0x040016C3 RID: 5827 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40016C3")] public GameObject Eff_Arrow01; // Token: 0x040016C4 RID: 5828 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40016C4")] public GameObject Eff_Arrrow01Shot; // Token: 0x040016C5 RID: 5829 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40016C5")] public GameObject Eff_Arrow01Collision; // Token: 0x040016C6 RID: 5830 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40016C6")] public GameObject Eff_Arrow01WallCollision; // Token: 0x040016C7 RID: 5831 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40016C7")] public GameObject Eff_Arrow02; // Token: 0x040016C8 RID: 5832 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40016C8")] public GameObject Eff_Arrrow02Shot; // Token: 0x040016C9 RID: 5833 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40016C9")] public GameObject Eff_Arrow02Collision; // Token: 0x040016CA RID: 5834 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40016CA")] public GameObject Eff_Arrow02WallCollision; // Token: 0x040016CB RID: 5835 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40016CB")] public GameObject Eff_Arrow03; // Token: 0x040016CC RID: 5836 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40016CC")] public GameObject Eff_Arrow03Shot; // Token: 0x040016CD RID: 5837 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40016CD")] public GameObject Eff_AttackKick; // Token: 0x040016CE RID: 5838 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40016CE")] private EffectPool g_EffFootSmokeWalk; // Token: 0x040016CF RID: 5839 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40016CF")] private EffectPool g_EffFootSmokeRun; // Token: 0x040016D0 RID: 5840 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40016D0")] private EffectPool g_EffDamageFlySmoke; // Token: 0x040016D1 RID: 5841 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40016D1")] private EffectPool g_EffArrow01; // Token: 0x040016D2 RID: 5842 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40016D2")] private EffectPool g_EffArrow01Shot; // Token: 0x040016D3 RID: 5843 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40016D3")] private EffectPool g_EffArrow01Collision; // Token: 0x040016D4 RID: 5844 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40016D4")] private EffectPool g_EffArrow01WallCollision; // Token: 0x040016D5 RID: 5845 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40016D5")] private EffectPool g_EffArrow02; // Token: 0x040016D6 RID: 5846 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40016D6")] private EffectPool g_EffArrow02Shot; // Token: 0x040016D7 RID: 5847 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40016D7")] private EffectPool g_EffArrow02Collision; // Token: 0x040016D8 RID: 5848 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40016D8")] private EffectPool g_EffArrow02WallCollision; // Token: 0x040016D9 RID: 5849 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40016D9")] private EffectPool g_EffArrow03; // Token: 0x040016DA RID: 5850 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40016DA")] private EffectPool g_EffArrow03Shot; // Token: 0x040016DB RID: 5851 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40016DB")] private EffectPool g_EffAttackKick; // Token: 0x040016DC RID: 5852 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40016DC")] public GameObject SE_FootStep; // Token: 0x040016DD RID: 5853 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40016DD")] public GameObject SE_Dodge; // Token: 0x040016DE RID: 5854 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40016DE")] public GameObject SE_DamageFly; // Token: 0x040016DF RID: 5855 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40016DF")] public GameObject SE_Destroy; // Token: 0x040016E0 RID: 5856 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40016E0")] public GameObject SE_Kick; // Token: 0x040016E1 RID: 5857 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40016E1")] public GameObject SE_Charge; // Token: 0x040016E2 RID: 5858 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40016E2")] public GameObject SE_ArrowShot; // Token: 0x040016E3 RID: 5859 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40016E3")] public GameObject SE_SkillShot; // Token: 0x040016E4 RID: 5860 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40016E4")] public GameObject SE_Bow; // Token: 0x040016E5 RID: 5861 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40016E5")] private SoundEffect g_SEFootStep; // Token: 0x040016E6 RID: 5862 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40016E6")] private SoundEffect g_SEDodge; // Token: 0x040016E7 RID: 5863 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40016E7")] private SoundEffect g_SEDamageFly; // Token: 0x040016E8 RID: 5864 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40016E8")] private SoundEffect g_SE_Destroy; // Token: 0x040016E9 RID: 5865 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40016E9")] private SoundEffect g_SEKick; // Token: 0x040016EA RID: 5866 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40016EA")] private SoundEffect g_SECharge; // Token: 0x040016EB RID: 5867 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40016EB")] private SoundEffect g_SEArrowShot; // Token: 0x040016EC RID: 5868 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40016EC")] private SoundEffect g_SESkillShot; // Token: 0x040016ED RID: 5869 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40016ED")] private SoundEffect g_SEBow; // Token: 0x040016EE RID: 5870 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40016EE")] public GameObject SE_Arrow01Collision; // Token: 0x040016EF RID: 5871 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40016EF")] public GameObject SE_Arrow01WallCollision; // Token: 0x040016F0 RID: 5872 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40016F0")] private SoundEffectPool g_SEArrow01Collision; // Token: 0x040016F1 RID: 5873 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40016F1")] private SoundEffectPool g_SEArrow01WallCollision; // Token: 0x040016F2 RID: 5874 [Token(Token = "0x40016F2")] private const float g_fArrowSpeed = 60f; // Token: 0x040016F3 RID: 5875 [Token(Token = "0x40016F3")] private const float g_fArrow03Speed = 45f; // Token: 0x040016F4 RID: 5876 [Token(Token = "0x40016F4")] private const float g_fArrow03Reciprocal = 1.8f; // Token: 0x040016F5 RID: 5877 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40016F5")] private float g_fArrow03ReciprocalVal; // Token: 0x040016F6 RID: 5878 [Token(Token = "0x40016F6")] private const int g_iArrow03Total = 9; // Token: 0x040016F7 RID: 5879 [FieldOffset(Offset = "0x2A4")] [Token(Token = "0x40016F7")] private int g_iArrow03Val; // Token: 0x040016F8 RID: 5880 [Token(Token = "0x40016F8")] private const float g_fArrow03Interval = 0.12f; // Token: 0x040016F9 RID: 5881 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40016F9")] private float g_fArrow03IntervalVal; // Token: 0x040016FA RID: 5882 [FieldOffset(Offset = "0x2AC")] [Token(Token = "0x40016FA")] private bool g_bDeath; }