using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EC RID: 236 [Token(Token = "0x20000EC")] public class SpecterArmorGirl03EffectPlay : MonoBehaviour { // Token: 0x06000D14 RID: 3348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D14")] [Address(RVA = "0xB09FD0", Offset = "0xB087D0", VA = "0x180B09FD0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D15 RID: 3349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D15")] [Address(RVA = "0xB0CA30", Offset = "0xB0B230", VA = "0x180B0CA30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D16 RID: 3350 RVA: 0x0001FCB8 File Offset: 0x0001DEB8 [Token(Token = "0x6000D16")] [Address(RVA = "0xB09E40", Offset = "0xB08640", VA = "0x180B09E40")] public void Damaged() { Material[] matModel = this.MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < matModel.Length) { Material material = matModel[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] matModel2 = this.MatModel; num++; } } // Token: 0x06000D17 RID: 3351 RVA: 0x0001FD0C File Offset: 0x0001DF0C [Token(Token = "0x6000D17")] [Address(RVA = "0xB09EF0", Offset = "0xB086F0", VA = "0x180B09EF0")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); } // Token: 0x06000D18 RID: 3352 RVA: 0x0001FD40 File Offset: 0x0001DF40 [Token(Token = "0x6000D18")] [Address(RVA = "0xB09F40", Offset = "0xB08740", VA = "0x180B09F40")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000D19 RID: 3353 RVA: 0x0001FD88 File Offset: 0x0001DF88 [Token(Token = "0x6000D19")] [Address(RVA = "0xB09A60", Offset = "0xB08260", VA = "0x180B09A60")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); ParticleSystem ps_DeathEffect = this.PS_DeathEffect; int num = 0; ps_DeathEffect.Stop(num != 0); ParticleSystem ps_Dodge = this.PS_Dodge; int num2 = 0; ps_Dodge.Stop(num2 != 0); Material[] matModel = this.MatModel; int num3 = 0; this.g_fMatShadowPos = (float)num3; if (num3 < matModel.Length) { Material material = matModel[num3]; float num4 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num4); Material[] matModel2 = this.MatModel; num3++; } Material matBody = this.MatBody; Color color = this.g_BodyColor; matBody.SetColor("_Color", color); Material matBody2 = this.MatBody; Color color2 = this.g_DefaultColor; matBody2.SetColor("_DefaultColor", color2); Material matBody3 = this.MatBody; Color color3 = this.g_EyeColor; matBody3.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num3 < smr.Length) { smr[num3].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num3++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000D1A RID: 3354 RVA: 0x0001FEC4 File Offset: 0x0001E0C4 [Token(Token = "0x6000D1A")] [Address(RVA = "0xB0C530", Offset = "0xB0AD30", VA = "0x180B0C530")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); ParticleSystem ps_Dodge = this.PS_Dodge; int num = 0; ps_Dodge.Stop(num != 0); int num2 = 0; this.ModelEnable(num2 != 0); int num3 = 0; this.ColliderEnable(num3 != 0); } // Token: 0x06000D1B RID: 3355 RVA: 0x0001FF24 File Offset: 0x0001E124 [Token(Token = "0x6000D1B")] [Address(RVA = "0xB09FB0", Offset = "0xB087B0", VA = "0x180B09FB0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000D1C RID: 3356 RVA: 0x0001FF38 File Offset: 0x0001E138 [Token(Token = "0x6000D1C")] [Address(RVA = "0xB09FC0", Offset = "0xB087C0", VA = "0x180B09FC0")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000D1D RID: 3357 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1D")] [Address(RVA = "0xB0B8C0", Offset = "0xB0A0C0", VA = "0x180B0B8C0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1E RID: 3358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1E")] [Address(RVA = "0xB0B9B0", Offset = "0xB0A1B0", VA = "0x180B0B9B0")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1F RID: 3359 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1F")] [Address(RVA = "0xB0B500", Offset = "0xB09D00", VA = "0x180B0B500")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D20")] [Address(RVA = "0xB0B5F0", Offset = "0xB09DF0", VA = "0x180B0B5F0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D21 RID: 3361 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D21")] [Address(RVA = "0xB0B6E0", Offset = "0xB09EE0", VA = "0x180B0B6E0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D22 RID: 3362 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D22")] [Address(RVA = "0xB0B7D0", Offset = "0xB09FD0", VA = "0x180B0B7D0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D23 RID: 3363 RVA: 0x0001FF4C File Offset: 0x0001E14C [Token(Token = "0x6000D23")] [Address(RVA = "0xB0C260", Offset = "0xB0AA60", VA = "0x180B0C260")] public void PlayPSDodge() { this.PS_Dodge.Play(true); this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D24")] [Address(RVA = "0xB0B200", Offset = "0xB09A00", VA = "0x180B0B200")] public void PlayEffDamageFlySmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D25")] [Address(RVA = "0xB0B380", Offset = "0xB09B80", VA = "0x180B0B380")] public void PlayEffDeathFootSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D26 RID: 3366 RVA: 0x0001FF80 File Offset: 0x0001E180 [Token(Token = "0x6000D26")] [Address(RVA = "0xB0C2B0", Offset = "0xB0AAB0", VA = "0x180B0C2B0")] public void PlayPSWeapon01() { this.PS_Weapon01.Play(true); SoundEffect soundEffect = this.g_SESword; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000D27 RID: 3367 RVA: 0x0001FFBC File Offset: 0x0001E1BC [Token(Token = "0x6000D27")] [Address(RVA = "0xB0C310", Offset = "0xB0AB10", VA = "0x180B0C310")] public void PlayPSWeapon02() { this.PS_Weapon02.Play(true); this.g_SESword.Play(1, 1f, 1f); } // Token: 0x06000D28 RID: 3368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D28")] [Address(RVA = "0xB0C370", Offset = "0xB0AB70", VA = "0x180B0C370")] public void PlayPSWeapon03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D29 RID: 3369 RVA: 0x0001FFF4 File Offset: 0x0001E1F4 [Token(Token = "0x6000D29")] [Address(RVA = "0xB0C8D0", Offset = "0xB0B0D0", VA = "0x180B0C8D0")] public void StopPSWeapon03() { this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); } // Token: 0x06000D2A RID: 3370 RVA: 0x00020028 File Offset: 0x0001E228 [Token(Token = "0x6000D2A")] [Address(RVA = "0xB0C470", Offset = "0xB0AC70", VA = "0x180B0C470")] public void PlayPSWeapon04() { this.PS_Weapon04.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000D2B RID: 3371 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2B")] [Address(RVA = "0xB0C910", Offset = "0xB0B110", VA = "0x180B0C910")] public void StopPSWeapon04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2C")] [Address(RVA = "0xB0AFC0", Offset = "0xB097C0", VA = "0x180B0AFC0")] public void PlayEffAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2D")] [Address(RVA = "0xB0B080", Offset = "0xB09880", VA = "0x180B0B080")] public void PlayEffAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2E RID: 3374 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2E")] [Address(RVA = "0xB0B140", Offset = "0xB09940", VA = "0x180B0B140")] public void PlayEffAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2F RID: 3375 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2F")] [Address(RVA = "0xB0BAA0", Offset = "0xB0A2A0", VA = "0x180B0BAA0")] public void PlayEffSkill01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D30 RID: 3376 RVA: 0x0002005C File Offset: 0x0001E25C [Token(Token = "0x6000D30")] [Address(RVA = "0xB0C860", Offset = "0xB0B060", VA = "0x180B0C860")] public void StopEffSkill01() { this.g_EffSkill01.StopAll(3f); } // Token: 0x06000D31 RID: 3377 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D31")] [Address(RVA = "0xB0BC20", Offset = "0xB0A420", VA = "0x180B0BC20")] public void PlayEffSkill02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D32 RID: 3378 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D32")] [Address(RVA = "0xB0BE10", Offset = "0xB0A610", VA = "0x180B0BE10")] public void PlayEffSkill02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D33 RID: 3379 RVA: 0x00020080 File Offset: 0x0001E280 [Token(Token = "0x6000D33")] [Address(RVA = "0xB0C890", Offset = "0xB0B090", VA = "0x180B0C890")] public void StopEffSkill02_02() { this.g_EffSkill02_02.StopAll(3f); this.g_bSuck = false; } // Token: 0x06000D34 RID: 3380 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D34")] [Address(RVA = "0xB0BED0", Offset = "0xB0A6D0", VA = "0x180B0BED0")] public void PlayEffSkill02_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D35 RID: 3381 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D35")] [Address(RVA = "0xB0C060", Offset = "0xB0A860", VA = "0x180B0C060")] public void PlayEffSkill03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D36 RID: 3382 RVA: 0x000200AC File Offset: 0x0001E2AC [Token(Token = "0x6000D36")] [Address(RVA = "0xB09CB0", Offset = "0xB084B0", VA = "0x180B09CB0")] public void DamageFly() { this.g_EffSkill01.StopAll(3f); this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); this.PS_Weapon04.Stop(true); this.g_EffSkill02_02.StopAll(3f); EffectPool effectPool = this.g_EffSkill03; this.g_bSuck = false; effectPool.StopAll(3f); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().StopEffect(); } this.g_bSuck = false; } // Token: 0x06000D37 RID: 3383 RVA: 0x0002015C File Offset: 0x0001E35C [Token(Token = "0x6000D37")] [Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")] public void PlaySESwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000D38 RID: 3384 RVA: 0x00020184 File Offset: 0x0001E384 [Token(Token = "0x6000D38")] [Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")] public void PlaySEBigSwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000D39 RID: 3385 RVA: 0x000201AC File Offset: 0x0001E3AC [Token(Token = "0x6000D39")] [Address(RVA = "0xB0C4F0", Offset = "0xB0ACF0", VA = "0x180B0C4F0")] public void PlaySEDeadSword() { this.g_SESword.Play(2, 1f, 1f); } // Token: 0x06000D3A RID: 3386 RVA: 0x000201D8 File Offset: 0x0001E3D8 [Token(Token = "0x6000D3A")] [Address(RVA = "0xB0AF20", Offset = "0xB09720", VA = "0x180B0AF20")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000D3B RID: 3387 RVA: 0x00020218 File Offset: 0x0001E418 [Token(Token = "0x6000D3B")] [Address(RVA = "0xB098B0", Offset = "0xB080B0", VA = "0x180B098B0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000D3C RID: 3388 RVA: 0x000202C0 File Offset: 0x0001E4C0 [Token(Token = "0x6000D3C")] [Address(RVA = "0xB0C5C0", Offset = "0xB0ADC0", VA = "0x180B0C5C0")] public void SetCCCLie(int i = 0) { this.g_CCC.SetLie(i); } // Token: 0x06000D3D RID: 3389 RVA: 0x000202E0 File Offset: 0x0001E4E0 [Token(Token = "0x6000D3D")] [Address(RVA = "0xB0C5F0", Offset = "0xB0ADF0", VA = "0x180B0C5F0")] public void SetCCCOriginal() { this.g_CCC.SetOriginal(); } // Token: 0x06000D3E RID: 3390 RVA: 0x00020300 File Offset: 0x0001E500 [Token(Token = "0x6000D3E")] [Address(RVA = "0xB0C620", Offset = "0xB0AE20", VA = "0x180B0C620")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale); this.g_EffSkill03.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill02_01.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { this.g_EffSkill02_01.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000D3F RID: 3391 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D3F")] [Address(RVA = "0xB0D1F0", Offset = "0xB0B9F0", VA = "0x180B0D1F0")] public SpecterArmorGirl03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040016FB RID: 5883 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40016FB")] private MoveController g_Move; // Token: 0x040016FC RID: 5884 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40016FC")] private WizardGirlManage g_WGM; // Token: 0x040016FD RID: 5885 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40016FD")] private Material g_matFire; // Token: 0x040016FE RID: 5886 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40016FE")] private float g_fFireMatAlpha; // Token: 0x040016FF RID: 5887 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40016FF")] private float g_fMatShadowPos; // Token: 0x04001700 RID: 5888 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001700")] private Material[] MatModel; // Token: 0x04001701 RID: 5889 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001701")] private Color g_colDamaged; // Token: 0x04001702 RID: 5890 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001702")] public Material MatOriginal; // Token: 0x04001703 RID: 5891 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001703")] public Material MatChange; // Token: 0x04001704 RID: 5892 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001704")] private SkinnedMeshRenderer g_WeaponMeah; // Token: 0x04001705 RID: 5893 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001705")] private Material MatBody; // Token: 0x04001706 RID: 5894 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001706")] private Color g_EyeColor; // Token: 0x04001707 RID: 5895 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001707")] private Color g_BodyColor; // Token: 0x04001708 RID: 5896 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001708")] private Color g_DefaultColor; // Token: 0x04001709 RID: 5897 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001709")] public ParticleSystem PS_Eye; // Token: 0x0400170A RID: 5898 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400170A")] public ParticleSystem PS_BodyLight; // Token: 0x0400170B RID: 5899 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400170B")] public ParticleSystem PS_DeathEffect; // Token: 0x0400170C RID: 5900 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400170C")] public ParticleSystem PS_Dodge; // Token: 0x0400170D RID: 5901 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400170D")] public ParticleSystem PS_Weapon01; // Token: 0x0400170E RID: 5902 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400170E")] public ParticleSystem PS_Weapon02; // Token: 0x0400170F RID: 5903 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400170F")] public ParticleSystem PS_Weapon03; // Token: 0x04001710 RID: 5904 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001710")] public ParticleSystem PS_Weapon04; // Token: 0x04001711 RID: 5905 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001711")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001712 RID: 5906 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001712")] private CCController g_CCC; // Token: 0x04001713 RID: 5907 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001713")] public SphereCollider[] SC; // Token: 0x04001714 RID: 5908 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001714")] public CapsuleCollider[] CC; // Token: 0x04001715 RID: 5909 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001715")] public BoxCollider[] BC; // Token: 0x04001716 RID: 5910 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001716")] public Transform PosFootL; // Token: 0x04001717 RID: 5911 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001717")] public Transform PosFootR; // Token: 0x04001718 RID: 5912 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001718")] private float g_fMoveSpeed; // Token: 0x04001719 RID: 5913 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x4001719")] private float g_fRotateSpeed; // Token: 0x0400171A RID: 5914 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400171A")] public GameObject Eff_FootSmokeWalk; // Token: 0x0400171B RID: 5915 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400171B")] public GameObject Eff_FootSmokeRun; // Token: 0x0400171C RID: 5916 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400171C")] public GameObject Eff_DamageFlySmoke; // Token: 0x0400171D RID: 5917 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400171D")] public GameObject Eff_Attack01_01; // Token: 0x0400171E RID: 5918 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400171E")] public GameObject Eff_Attack01_02; // Token: 0x0400171F RID: 5919 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400171F")] public GameObject Eff_Attack01_03; // Token: 0x04001720 RID: 5920 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001720")] public GameObject Eff_Skill01; // Token: 0x04001721 RID: 5921 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001721")] public GameObject Eff_Skill02_01; // Token: 0x04001722 RID: 5922 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001722")] public GameObject Eff_Skill02_02; // Token: 0x04001723 RID: 5923 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001723")] public GameObject Eff_Skill02_03; // Token: 0x04001724 RID: 5924 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001724")] public GameObject Eff_Skill03; // Token: 0x04001725 RID: 5925 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001725")] private EffectPool g_EffFootSmokeWalk; // Token: 0x04001726 RID: 5926 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001726")] private EffectPool g_EffFootSmokeRun; // Token: 0x04001727 RID: 5927 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001727")] private EffectPool g_EffDamageFlySmoke; // Token: 0x04001728 RID: 5928 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001728")] private EffectPool g_EffAttack01_01; // Token: 0x04001729 RID: 5929 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001729")] private EffectPool g_EffAttack01_02; // Token: 0x0400172A RID: 5930 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400172A")] private EffectPool g_EffAttack01_03; // Token: 0x0400172B RID: 5931 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400172B")] private EffectPool g_EffSkill01; // Token: 0x0400172C RID: 5932 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400172C")] private EffectPool g_EffSkill02_01; // Token: 0x0400172D RID: 5933 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400172D")] private EffectPool g_EffSkill02_02; // Token: 0x0400172E RID: 5934 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400172E")] private EffectPool g_EffSkill02_03; // Token: 0x0400172F RID: 5935 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400172F")] private EffectPool g_EffSkill03; // Token: 0x04001730 RID: 5936 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001730")] public GameObject SE_FootStep; // Token: 0x04001731 RID: 5937 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001731")] public GameObject SE_Dodge; // Token: 0x04001732 RID: 5938 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001732")] public GameObject SE_DamageFly; // Token: 0x04001733 RID: 5939 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001733")] public GameObject SE_Destory; // Token: 0x04001734 RID: 5940 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001734")] public GameObject SE_Swing; // Token: 0x04001735 RID: 5941 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001735")] public GameObject SE_BigSwing; // Token: 0x04001736 RID: 5942 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001736")] public GameObject SE_Charge; // Token: 0x04001737 RID: 5943 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001737")] public GameObject SE_WeaponLight; // Token: 0x04001738 RID: 5944 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001738")] public GameObject SE_Skill01; // Token: 0x04001739 RID: 5945 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001739")] public GameObject SE_Skill02; // Token: 0x0400173A RID: 5946 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400173A")] public GameObject SE_Skill03; // Token: 0x0400173B RID: 5947 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400173B")] public GameObject SE_Sword; // Token: 0x0400173C RID: 5948 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400173C")] private SoundEffect g_SEFootStep; // Token: 0x0400173D RID: 5949 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400173D")] private SoundEffect g_SEDodge; // Token: 0x0400173E RID: 5950 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400173E")] private SoundEffect g_SEDamageFly; // Token: 0x0400173F RID: 5951 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400173F")] private SoundEffect g_SEDestory; // Token: 0x04001740 RID: 5952 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001740")] private SoundEffect g_SESwing; // Token: 0x04001741 RID: 5953 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001741")] private SoundEffect g_SEBigSwing; // Token: 0x04001742 RID: 5954 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001742")] private SoundEffect g_SECharge; // Token: 0x04001743 RID: 5955 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001743")] private SoundEffect g_SEWeaponLight; // Token: 0x04001744 RID: 5956 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001744")] private SoundEffect g_SESkill01; // Token: 0x04001745 RID: 5957 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001745")] private SoundEffect g_SESkill02; // Token: 0x04001746 RID: 5958 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001746")] private SoundEffect g_SESkill03; // Token: 0x04001747 RID: 5959 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001747")] private SoundEffect g_SESword; // Token: 0x04001748 RID: 5960 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001748")] private bool g_bSuck; // Token: 0x04001749 RID: 5961 [FieldOffset(Offset = "0x294")] [Token(Token = "0x4001749")] private float g_fSuckVal; // Token: 0x0400174A RID: 5962 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400174A")] private bool g_bDeath; }