using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D4 RID: 468 [Token(Token = "0x20001D4")] public class Stage06Alarm : SceneEvent { // Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138A")] [Address(RVA = "0xB14340", Offset = "0xB12B40", VA = "0x180B14340")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138B RID: 5003 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138B")] [Address(RVA = "0xB142E0", Offset = "0xB12AE0", VA = "0x180B142E0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138C RID: 5004 RVA: 0x0002D070 File Offset: 0x0002B270 [Token(Token = "0x600138C")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public Stage06Alarm() { } // Token: 0x04001E6D RID: 7789 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E6D")] public Light[] AlarmLight; // Token: 0x04001E6E RID: 7790 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E6E")] public Color AlarmLightColor; // Token: 0x04001E6F RID: 7791 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E6F")] public ParticleSystem PS_LightBlue; // Token: 0x04001E70 RID: 7792 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E70")] public ParticleSystem PS_LightRed; // Token: 0x04001E71 RID: 7793 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E71")] public Color AlarmAmbientLightColor; // Token: 0x04001E72 RID: 7794 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E72")] private Color g_AlarmAmbientLightColor; // Token: 0x04001E73 RID: 7795 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E73")] public Color AlarmFogColor; // Token: 0x04001E74 RID: 7796 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E74")] private Color g_AlarmFogColor; // Token: 0x04001E75 RID: 7797 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E75")] public float AlarmFogDensity; // Token: 0x04001E76 RID: 7798 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4001E76")] private float g_fAlarmFogDensity; // Token: 0x04001E77 RID: 7799 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001E77")] private float g_fTime; }