using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D5 RID: 469 [Token(Token = "0x20001D5")] public class StageEnvironmentSet : SceneEvent { // Token: 0x0600138D RID: 5005 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138D")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138E RID: 5006 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138E")] [Address(RVA = "0xB14760", Offset = "0xB12F60", VA = "0x180B14760")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138F RID: 5007 RVA: 0x0002D084 File Offset: 0x0002B284 [Token(Token = "0x600138F")] [Address(RVA = "0xB14660", Offset = "0xB12E60", VA = "0x180B14660", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); RenderSettings.skybox = this.SkyBox; Material skybox = RenderSettings.skybox; this.g_matSkyBox = skybox; RenderSettings.ambientLight = this.AmbientLightColor; RenderSettings.fogColor = this.FogColor; RenderSettings.fogDensity = this.FogDensity; int num = 0; if ((this.DirectionLightEnable ? 1 : 0) == num) { Light sun = RenderSettings.sun; int num2 = 0; sun.enabled = num2 != 0; return; } RenderSettings.sun.enabled = true; Light sun2 = RenderSettings.sun; Color directionalLightColor = this.DirectionalLightColor; sun2.color = directionalLightColor; Light sun3 = RenderSettings.sun; float directionalLightIntensity = this.DirectionalLightIntensity; sun3.intensity = directionalLightIntensity; } // Token: 0x06001390 RID: 5008 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001390")] [Address(RVA = "0xB145F0", Offset = "0xB12DF0", VA = "0x180B145F0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001391 RID: 5009 RVA: 0x0002D138 File Offset: 0x0002B338 [Token(Token = "0x6001391")] [Address(RVA = "0xB14820", Offset = "0xB13020", VA = "0x180B14820")] public StageEnvironmentSet() { } // Token: 0x04001E78 RID: 7800 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E78")] public Material SkyBox; // Token: 0x04001E79 RID: 7801 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E79")] public float SkyBoxRotationSpeed; // Token: 0x04001E7A RID: 7802 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001E7A")] public Color AmbientLightColor; // Token: 0x04001E7B RID: 7803 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001E7B")] private float g_fSkyBoxRotationSpeedVal; // Token: 0x04001E7C RID: 7804 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E7C")] public Color FogColor; // Token: 0x04001E7D RID: 7805 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E7D")] public float FogDensity; // Token: 0x04001E7E RID: 7806 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001E7E")] public bool DirectionLightEnable = true; // Token: 0x04001E7F RID: 7807 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E7F")] public Color DirectionalLightColor; // Token: 0x04001E80 RID: 7808 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E80")] public float DirectionalLightIntensity; // Token: 0x04001E81 RID: 7809 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E81")] private Material g_matSkyBox; }