using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000174 RID: 372 [Token(Token = "0x2000174")] public class StartUpEvent : PassiveEvent { // Token: 0x0600121D RID: 4637 RVA: 0x00029888 File Offset: 0x00027A88 [Token(Token = "0x600121D")] [Address(RVA = "0xB19850", Offset = "0xB18050", VA = "0x180B19850", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; return; } Debug.LogError("找不到碰撞"); } // Token: 0x0600121E RID: 4638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600121E")] [Address(RVA = "0xB19620", Offset = "0xB17E20", VA = "0x180B19620")] public void StartUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600121F RID: 4639 RVA: 0x000298CC File Offset: 0x00027ACC [Token(Token = "0x600121F")] [Address(RVA = "0xB195C0", Offset = "0xB17DC0", VA = "0x180B195C0")] public void Close() { this.g_bClose = true; BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; } // Token: 0x06001220 RID: 4640 RVA: 0x000298F8 File Offset: 0x00027AF8 [Token(Token = "0x6001220")] [Address(RVA = "0xB195F0", Offset = "0xB17DF0", VA = "0x180B195F0")] public void Reset() { this.g_bClose = false; this.BC.enabled = true; } // Token: 0x06001221 RID: 4641 RVA: 0x00029920 File Offset: 0x00027B20 [Token(Token = "0x6001221")] [Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")] public StartUpEvent() { } // Token: 0x04001C15 RID: 7189 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001C15")] public BoxCollider BC; // Token: 0x04001C16 RID: 7190 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001C16")] public SceneEvent[] OpenEvent; // Token: 0x04001C17 RID: 7191 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001C17")] public SceneEvent[] ReleaseEvent; // Token: 0x04001C18 RID: 7192 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C18")] private bool g_bClose; }