using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D6 RID: 470 [Token(Token = "0x20001D6")] public class StopSceneParticleSystem : SceneEvent { // Token: 0x06001392 RID: 5010 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001392")] [Address(RVA = "0xB1CC80", Offset = "0xB1B480", VA = "0x180B1CC80", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001393 RID: 5011 RVA: 0x0002D154 File Offset: 0x0002B354 [Token(Token = "0x6001393")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public StopSceneParticleSystem() { } // Token: 0x04001E82 RID: 7810 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E82")] public ParticleSystem[] ScenePS; }