using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EE RID: 238 [Token(Token = "0x20000EE")] public class TargetArc : MonoBehaviour { // Token: 0x06000D71 RID: 3441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D71")] [Address(RVA = "0x131F110", Offset = "0x131D910", VA = "0x18131F110")] public void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D72 RID: 3442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D72")] [Address(RVA = "0x131F370", Offset = "0x131DB70", VA = "0x18131F370")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D73 RID: 3443 RVA: 0x00020A50 File Offset: 0x0001EC50 [Token(Token = "0x6000D73")] [Address(RVA = "0x5683B0", Offset = "0x566BB0", VA = "0x1805683B0")] public void SetCollisionEffect(EffectPool Effect) { /* An exception occurred when decompiling this method (06000D73) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetArc::SetCollisionEffect(EffectPool) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:EffectPool(TargetArc::g_CollisionPool, ldloc:TargetArc(this), ldloc:EffectPool(Effect)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000D74 RID: 3444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D74")] [Address(RVA = "0x5683A0", Offset = "0x566BA0", VA = "0x1805683A0")] public void SetCollisionEffect02(EffectPool Effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D75 RID: 3445 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D75")] [Address(RVA = "0x131EF10", Offset = "0x131D710", VA = "0x18131EF10")] public void SetTarget(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D76 RID: 3446 RVA: 0x00020A64 File Offset: 0x0001EC64 [Token(Token = "0x6000D76")] [Address(RVA = "0x131EEE0", Offset = "0x131D6E0", VA = "0x18131EEE0")] public void SetLife(float fLife) { this.g_fLife = fLife; this.g_bCollision = false; this.g_MR.enabled = true; } // Token: 0x06000D77 RID: 3447 RVA: 0x00020A94 File Offset: 0x0001EC94 [Token(Token = "0x6000D77")] [Address(RVA = "0x1320100", Offset = "0x131E900", VA = "0x181320100")] public TargetArc() { } // Token: 0x040017B0 RID: 6064 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017B0")] public MeshRenderer g_MR; // Token: 0x040017B1 RID: 6065 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40017B1")] private ParticleSystem g_PS; // Token: 0x040017B2 RID: 6066 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40017B2")] private AttackData g_AData; // Token: 0x040017B3 RID: 6067 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40017B3")] private Vector3 g_CollisionDirection; // Token: 0x040017B4 RID: 6068 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40017B4")] private Vector3 g_PrePosition; // Token: 0x040017B5 RID: 6069 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40017B5")] private Vector3 g_v3Target; // Token: 0x040017B6 RID: 6070 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40017B6")] private Vector3 g_v3Horizontal; // Token: 0x040017B7 RID: 6071 [Token(Token = "0x40017B7")] private const float g_fGravity = 10f; // Token: 0x040017B8 RID: 6072 [Token(Token = "0x40017B8")] private const float g_fFallMax = -10f; // Token: 0x040017B9 RID: 6073 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40017B9")] private float g_fFall; // Token: 0x040017BA RID: 6074 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40017BA")] private float g_fSpeed; // Token: 0x040017BB RID: 6075 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40017BB")] private float g_fLife; // Token: 0x040017BC RID: 6076 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40017BC")] private bool g_bCollision; // Token: 0x040017BD RID: 6077 [FieldOffset(Offset = "0x6D")] [Token(Token = "0x40017BD")] private bool g_bBulletCollision; // Token: 0x040017BE RID: 6078 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40017BE")] private LayerMask g_Mask; // Token: 0x040017BF RID: 6079 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40017BF")] private EffectPool g_CollisionPool; // Token: 0x040017C0 RID: 6080 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40017C0")] private EffectPool g_CollisionPool02; // Token: 0x040017C1 RID: 6081 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40017C1")] public float RandomSpeed; // Token: 0x040017C2 RID: 6082 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40017C2")] public float Speed = 2f; // Token: 0x040017C3 RID: 6083 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40017C3")] public float ExplosionRange = 2f; }