using System; using Cpp2IlInjected; // Token: 0x02000219 RID: 537 [Token(Token = "0x2000219")] [Flags] public enum TimeEffectType { // Token: 0x0400201E RID: 8222 [Token(Token = "0x400201E")] LittleWitch = 1, // Token: 0x0400201F RID: 8223 [Token(Token = "0x400201F")] LittleWitchEffect = 2, // Token: 0x04002020 RID: 8224 [Token(Token = "0x4002020")] PassiveEvent = 4, // Token: 0x04002021 RID: 8225 [Token(Token = "0x4002021")] EnemyAndNpc = 8, // Token: 0x04002022 RID: 8226 [Token(Token = "0x4002022")] StageEffect = 16, // Token: 0x04002023 RID: 8227 [Token(Token = "0x4002023")] AttackableObject = 32, // Token: 0x04002024 RID: 8228 [Token(Token = "0x4002024")] Physics = 64, // Token: 0x04002025 RID: 8229 [Token(Token = "0x4002025")] PlayerTimeScale = 7, // Token: 0x04002026 RID: 8230 [Token(Token = "0x4002026")] PlayerHitStop = 3, // Token: 0x04002027 RID: 8231 [Token(Token = "0x4002027")] StageTimeScale = 120, // Token: 0x04002028 RID: 8232 [Token(Token = "0x4002028")] StageHitStop = 8, // Token: 0x04002029 RID: 8233 [Token(Token = "0x4002029")] All = 127 }