using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000336 RID: 822 [Token(Token = "0x2000336")] public class ToggleName : MonoBehaviour { // Token: 0x06002093 RID: 8339 RVA: 0x0004E01C File Offset: 0x0004C21C [Token(Token = "0x6002093")] [Address(RVA = "0x1328040", Offset = "0x1326840", VA = "0x181328040")] private void Start() { int num = 0; this.nameEffectText[num].SetActive(true); num++; } // Token: 0x06002094 RID: 8340 RVA: 0x0004E048 File Offset: 0x0004C248 [Token(Token = "0x6002094")] [Address(RVA = "0x13280A0", Offset = "0x13268A0", VA = "0x1813280A0")] public void ToggleChanged(bool isHide) { int num = 0; this.nameEffectText[num].SetActive(isHide); num++; } // Token: 0x06002095 RID: 8341 RVA: 0x0004E074 File Offset: 0x0004C274 [Token(Token = "0x6002095")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public ToggleName() { } // Token: 0x040029F5 RID: 10741 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029F5")] public GameObject[] nameEffectText; }