using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DE RID: 478 [Token(Token = "0x20001DE")] public class Trap_Act07Fire : Trap_BoxCollider { // Token: 0x060013B7 RID: 5047 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B7")] [Address(RVA = "0x1329D00", Offset = "0x1328500", VA = "0x181329D00", Slot = "13")] protected override void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B8 RID: 5048 RVA: 0x0002D590 File Offset: 0x0002B790 [Token(Token = "0x60013B8")] [Address(RVA = "0x1323F20", Offset = "0x1322720", VA = "0x181323F20")] public Trap_Act07Fire() { this.fRange = 4f; this.g_fAttackRate = 0.3f; base..ctor(); } // Token: 0x04001EAE RID: 7854 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EAE")] public Vector3 BoxSize; }