using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DF RID: 479 [Token(Token = "0x20001DF")] public class Trap_BossLevel03Kill : Trap_BoxCollider { // Token: 0x060013B9 RID: 5049 RVA: 0x0002D5BC File Offset: 0x0002B7BC [Token(Token = "0x60013B9")] [Address(RVA = "0x1323F00", Offset = "0x1322700", VA = "0x181323F00", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); this.g_bOpenEvent = true; } // Token: 0x060013BA RID: 5050 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BA")] [Address(RVA = "0x132A320", Offset = "0x1328B20", VA = "0x18132A320", Slot = "13")] protected override void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BB RID: 5051 RVA: 0x0002D5D8 File Offset: 0x0002B7D8 [Token(Token = "0x60013BB")] [Address(RVA = "0x1323F20", Offset = "0x1322720", VA = "0x181323F20")] public Trap_BossLevel03Kill() { this.fRange = 4f; this.g_fAttackRate = 0.3f; base..ctor(); } // Token: 0x04001EAF RID: 7855 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EAF")] public Vector3 BoxSize; }