using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] public class Trap_BoxCollider : SceneEvent { // Token: 0x060013BC RID: 5052 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BC")] [Address(RVA = "0x132B0C0", Offset = "0x13298C0", VA = "0x18132B0C0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BD RID: 5053 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BD")] [Address(RVA = "0x132B760", Offset = "0x1329F60", VA = "0x18132B760")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BE RID: 5054 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BE")] [Address(RVA = "0x132B5E0", Offset = "0x1329DE0", VA = "0x18132B5E0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BF RID: 5055 RVA: 0x0002D604 File Offset: 0x0002B804 [Token(Token = "0x60013BF")] [Address(RVA = "0x132B720", Offset = "0x1329F20", VA = "0x18132B720", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); EffectPool effectPool = this.g_Effect; if (effectPool != 0) { effectPool.StopAll(3f); return; } } // Token: 0x060013C0 RID: 5056 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C0")] [Address(RVA = "0x132A7E0", Offset = "0x1328FE0", VA = "0x18132A7E0", Slot = "13")] protected virtual void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C1 RID: 5057 RVA: 0x0002D630 File Offset: 0x0002B830 [Token(Token = "0x60013C1")] [Address(RVA = "0x1323F20", Offset = "0x1322720", VA = "0x181323F20")] public Trap_BoxCollider() { } // Token: 0x04001EB0 RID: 7856 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EB0")] public GameObject TarpEffect; // Token: 0x04001EB1 RID: 7857 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EB1")] public GameObject CollisionEffect; // Token: 0x04001EB2 RID: 7858 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EB2")] protected EffectPool g_Effect; // Token: 0x04001EB3 RID: 7859 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EB3")] protected EffectPool g_CollisionEffect; // Token: 0x04001EB4 RID: 7860 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EB4")] public GameObject SECollisionObject; // Token: 0x04001EB5 RID: 7861 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EB5")] public Light EffectLight; // Token: 0x04001EB6 RID: 7862 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EB6")] private float g_fLightIntensity; // Token: 0x04001EB7 RID: 7863 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001EB7")] private float g_fLightRange; // Token: 0x04001EB8 RID: 7864 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EB8")] public float fRange = 4f; // Token: 0x04001EB9 RID: 7865 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EB9")] protected AttackData g_AttackData; // Token: 0x04001EBA RID: 7866 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EBA")] public float g_fAttackRate = 0.3f; // Token: 0x04001EBB RID: 7867 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001EBB")] private float g_fAttackRateVal; // Token: 0x04001EBC RID: 7868 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EBC")] protected SoundEffectPool g_SECollision; }