using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E1 RID: 481 [Token(Token = "0x20001E1")] public class Trap_EnemyKill : SceneEvent { // Token: 0x060013C2 RID: 5058 RVA: 0x0002D65C File Offset: 0x0002B85C [Token(Token = "0x60013C2")] [Address(RVA = "0x132B9D0", Offset = "0x132A1D0", VA = "0x18132B9D0", Slot = "10")] protected override void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { NPCManage component = other.GetComponent(); int num = 0; if (component != num) { component.SetAIStatus(AI_NPC.AIStatus.Death); return; } } } // Token: 0x060013C3 RID: 5059 RVA: 0x0002D69C File Offset: 0x0002B89C [Token(Token = "0x60013C3")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public Trap_EnemyKill() { } }