using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E2 RID: 482 [Token(Token = "0x20001E2")] public class Trap_FallRock_Act07 : SceneEvent { // Token: 0x060013C4 RID: 5060 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C4")] [Address(RVA = "0x132C450", Offset = "0x132AC50", VA = "0x18132C450", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C5 RID: 5061 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C5")] [Address(RVA = "0x132C770", Offset = "0x132AF70", VA = "0x18132C770")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C6 RID: 5062 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C6")] [Address(RVA = "0x132BA90", Offset = "0x132A290", VA = "0x18132BA90")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C7 RID: 5063 RVA: 0x0002D6B0 File Offset: 0x0002B8B0 [Token(Token = "0x60013C7")] [Address(RVA = "0x132C740", Offset = "0x132AF40", VA = "0x18132C740", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); int num = 0; this.g_fFrequencyVal = (float)num; this.g_fAttackVal = (float)num; } // Token: 0x060013C8 RID: 5064 RVA: 0x0002D6D4 File Offset: 0x0002B8D4 [Token(Token = "0x60013C8")] [Address(RVA = "0x132CAF0", Offset = "0x132B2F0", VA = "0x18132CAF0")] public Trap_FallRock_Act07() { } // Token: 0x04001EBD RID: 7869 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EBD")] public AttackData AD; // Token: 0x04001EBE RID: 7870 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EBE")] public GameObject Eff_FallRockReady; // Token: 0x04001EBF RID: 7871 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EBF")] public GameObject Eff_FallRock; // Token: 0x04001EC0 RID: 7872 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EC0")] public GameObject Eff_Hit; // Token: 0x04001EC1 RID: 7873 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EC1")] public GameObject SE_FallRockCollision; // Token: 0x04001EC2 RID: 7874 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EC2")] public Transform ColliderHeightPoint; // Token: 0x04001EC3 RID: 7875 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EC3")] private EffectPool g_EffFallRockReady; // Token: 0x04001EC4 RID: 7876 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EC4")] private EffectPool g_EffFallRock; // Token: 0x04001EC5 RID: 7877 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EC5")] private EffectPool g_EffHit; // Token: 0x04001EC6 RID: 7878 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EC6")] private SoundEffect g_SEFallRockCollision; // Token: 0x04001EC7 RID: 7879 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EC7")] public float Frequency = 30f; // Token: 0x04001EC8 RID: 7880 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001EC8")] private float g_fFrequencyVal; // Token: 0x04001EC9 RID: 7881 [Token(Token = "0x4001EC9")] private const float g_fAttackReady = 2.7f; // Token: 0x04001ECA RID: 7882 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001ECA")] private float g_fAttackReadyVal; // Token: 0x04001ECB RID: 7883 [Token(Token = "0x4001ECB")] private const float g_fAttack = 1.2f; // Token: 0x04001ECC RID: 7884 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001ECC")] private float g_fAttackVal; // Token: 0x04001ECD RID: 7885 [Token(Token = "0x4001ECD")] private const float g_fAttackTime = 1.5f; // Token: 0x04001ECE RID: 7886 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001ECE")] private float g_fAttackTimeVal; // Token: 0x04001ECF RID: 7887 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001ECF")] private List g_TargetList; }