using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E3 RID: 483 [Token(Token = "0x20001E3")] public class Trap_FallRock_Level02 : SceneEvent { // Token: 0x060013C9 RID: 5065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C9")] [Address(RVA = "0x132CB10", Offset = "0x132B310", VA = "0x18132CB10", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CA RID: 5066 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CA")] [Address(RVA = "0x132D210", Offset = "0x132BA10", VA = "0x18132D210")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CB RID: 5067 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CB")] [Address(RVA = "0x132D060", Offset = "0x132B860", VA = "0x18132D060", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CC RID: 5068 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CC")] [Address(RVA = "0x132CDB0", Offset = "0x132B5B0", VA = "0x18132CDB0", Slot = "10")] protected override void OnTriggerEnter(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CD RID: 5069 RVA: 0x0002D6F4 File Offset: 0x0002B8F4 [Token(Token = "0x60013CD")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public Trap_FallRock_Level02() { } // Token: 0x04001ED0 RID: 7888 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001ED0")] private AttackData g_AD; // Token: 0x04001ED1 RID: 7889 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001ED1")] public GameObject Eff_FallRock; // Token: 0x04001ED2 RID: 7890 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001ED2")] public GameObject Eff_Hit; // Token: 0x04001ED3 RID: 7891 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001ED3")] public Animator FallRockAni; // Token: 0x04001ED4 RID: 7892 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001ED4")] private EffectPool g_EffFallRock; // Token: 0x04001ED5 RID: 7893 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001ED5")] private EffectPool g_EffHit; // Token: 0x04001ED6 RID: 7894 [Token(Token = "0x4001ED6")] private const float g_fCollisionTime = 2f; // Token: 0x04001ED7 RID: 7895 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001ED7")] private float g_fCollisionVal; }