using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E4 RID: 484 [Token(Token = "0x20001E4")] public class Trap_Lightning : SceneEvent { // Token: 0x060013CE RID: 5070 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CE")] [Address(RVA = "0x132DC20", Offset = "0x132C420", VA = "0x18132DC20", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CF RID: 5071 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CF")] [Address(RVA = "0x132E4C0", Offset = "0x132CCC0", VA = "0x18132E4C0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D0 RID: 5072 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D0")] [Address(RVA = "0x132E390", Offset = "0x132CB90", VA = "0x18132E390", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D1 RID: 5073 RVA: 0x0002D708 File Offset: 0x0002B908 [Token(Token = "0x60013D1")] [Address(RVA = "0x132E470", Offset = "0x132CC70", VA = "0x18132E470", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); this.g_LightningLoop.StopAll(3f); this.g_LightningCharge.StopAll(3f); } // Token: 0x060013D2 RID: 5074 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D2")] [Address(RVA = "0x132D270", Offset = "0x132BA70", VA = "0x18132D270")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D3 RID: 5075 RVA: 0x0002D744 File Offset: 0x0002B944 [Token(Token = "0x60013D3")] [Address(RVA = "0x132E750", Offset = "0x132CF50", VA = "0x18132E750")] public Trap_Lightning() { } // Token: 0x04001ED8 RID: 7896 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001ED8")] public GameObject EffectLightningLoop; // Token: 0x04001ED9 RID: 7897 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001ED9")] public GameObject EffectLightningCharge; // Token: 0x04001EDA RID: 7898 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EDA")] public GameObject EffectLightningAttack; // Token: 0x04001EDB RID: 7899 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EDB")] public GameObject EffectLightningCollision; // Token: 0x04001EDC RID: 7900 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EDC")] public Light FashLight; // Token: 0x04001EDD RID: 7901 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EDD")] private EffectPool g_LightningLoop; // Token: 0x04001EDE RID: 7902 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EDE")] private EffectPool g_LightningCharge; // Token: 0x04001EDF RID: 7903 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EDF")] private EffectPool g_LightningAttack; // Token: 0x04001EE0 RID: 7904 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EE0")] private EffectPool g_Collision; // Token: 0x04001EE1 RID: 7905 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EE1")] public float Frequency = 10f; // Token: 0x04001EE2 RID: 7906 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001EE2")] private float g_fFrequency; // Token: 0x04001EE3 RID: 7907 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EE3")] private AttackData g_AD; // Token: 0x04001EE4 RID: 7908 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EE4")] private bool g_bAttack; // Token: 0x04001EE5 RID: 7909 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001EE5")] private float g_fAttackTime = 4f; // Token: 0x04001EE6 RID: 7910 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001EE6")] private float g_fCloseTime; }