using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] public class TreasureChestMonster01EffectPlay : MonoBehaviour { // Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D94")] [Address(RVA = "0x7A4580", Offset = "0x7A2D80", VA = "0x1807A4580")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D95")] [Address(RVA = "0x7A5600", Offset = "0x7A3E00", VA = "0x1807A5600")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D96")] [Address(RVA = "0x7A4000", Offset = "0x7A2800", VA = "0x1807A4000")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D97 RID: 3479 RVA: 0x00020BDC File Offset: 0x0001EDDC [Token(Token = "0x6000D97")] [Address(RVA = "0x7A5470", Offset = "0x7A3C70", VA = "0x1807A5470")] public void Remove() { int num = 0; BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num2 = 0; boxCollider.enabled = num2 != 0; BoxCollider[] bc2 = this.BC; num++; } SphereCollider sc = this.SC; int num3 = 0; sc.enabled = num3 != 0; CharacterController cc = this.CC; int num4 = 0; cc.enabled = num4 != 0; SkinnedMeshRenderer mesh_Up = this.Mesh_Up; int num5 = 0; mesh_Up.enabled = num5 != 0; SkinnedMeshRenderer mesh_Button = this.Mesh_Button; int num6 = 0; mesh_Button.enabled = num6 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num7 = 0; mesh_Ghost.enabled = num7 != 0; } // Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D98")] [Address(RVA = "0x7A4290", Offset = "0x7A2A90", VA = "0x1807A4290")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D99 RID: 3481 RVA: 0x00020C84 File Offset: 0x0001EE84 [Token(Token = "0x6000D99")] [Address(RVA = "0x7A4220", Offset = "0x7A2A20", VA = "0x1807A4220")] public void DamagedFly() { this.g_EffMagicLoop.Stop(3f); this.g_EffAttack02.Stop(3f); this.PS_MagicSmoke.Stop(true); this.g_bSEAttack02 = false; this.g_bSEMagic = false; } // Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9A")] [Address(RVA = "0x7A4300", Offset = "0x7A2B00", VA = "0x1807A4300")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9B RID: 3483 RVA: 0x00020CD4 File Offset: 0x0001EED4 [Token(Token = "0x6000D9B")] [Address(RVA = "0x7A4520", Offset = "0x7A2D20", VA = "0x1807A4520")] public void Destory() { SphereCollider sc = this.SC; int num = 0; sc.enabled = num != 0; CharacterController cc = this.CC; int num2 = 0; cc.enabled = num2 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num3 = 0; mesh_Ghost.enabled = num3 != 0; this.PS_DeathEffect.Play(true); } // Token: 0x06000D9C RID: 3484 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9C")] [Address(RVA = "0x7A4DC0", Offset = "0x7A35C0", VA = "0x1807A4DC0")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9D RID: 3485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9D")] [Address(RVA = "0x7A4E80", Offset = "0x7A3680", VA = "0x1807A4E80")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9E RID: 3486 RVA: 0x00020D28 File Offset: 0x0001EF28 [Token(Token = "0x6000D9E")] [Address(RVA = "0x7A55C0", Offset = "0x7A3DC0", VA = "0x1807A55C0")] public void StopEffAttack02() { this.g_bSEAttack02 = false; this.g_EffAttack02.Stop(3f); } // Token: 0x06000D9F RID: 3487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9F")] [Address(RVA = "0x7A5110", Offset = "0x7A3910", VA = "0x1807A5110")] public void PlayEffMagicLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA0 RID: 3488 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA0")] [Address(RVA = "0x7A5030", Offset = "0x7A3830", VA = "0x1807A5030")] public void PlayEffMagicFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA1 RID: 3489 RVA: 0x00020D54 File Offset: 0x0001EF54 [Token(Token = "0x6000DA1")] [Address(RVA = "0x7A51D0", Offset = "0x7A39D0", VA = "0x1807A51D0")] public void PlayEffMagicSmoke() { this.PS_MagicSmoke.Play(true); this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEFootstep; this.g_bSEMagic = false; soundEffect.PlayRandom(1f, 1f); } // Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA2")] [Address(RVA = "0x7A3DF0", Offset = "0x7A25F0", VA = "0x1807A3DF0")] public void CallMonster() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA3")] [Address(RVA = "0x7A4F70", Offset = "0x7A3770", VA = "0x1807A4F70")] public void PlayEffGoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA4 RID: 3492 RVA: 0x00020DB8 File Offset: 0x0001EFB8 [Token(Token = "0x6000DA4")] [Address(RVA = "0x7A4D70", Offset = "0x7A3570", VA = "0x1807A4D70")] public void OpenBodyEffect() { this.PS_BodyEffect.Play(true); this.PS_LightEffect.Stop(true); this.g_bFeelPlayer = true; } // Token: 0x06000DA5 RID: 3493 RVA: 0x00020DEC File Offset: 0x0001EFEC [Token(Token = "0x6000DA5")] [Address(RVA = "0x7A3FB0", Offset = "0x7A27B0", VA = "0x1807A3FB0")] public void CloseBodyEffect() { this.PS_BodyEffect.Stop(true); this.PS_LightEffect.Play(true); this.g_bFeelPlayer = false; } // Token: 0x06000DA6 RID: 3494 RVA: 0x00020E20 File Offset: 0x0001F020 [Token(Token = "0x6000DA6")] [Address(RVA = "0x7A5560", Offset = "0x7A3D60", VA = "0x1807A5560")] public void SetIsMove(bool bMove) { this.g_bSEMove = bMove; } // Token: 0x06000DA7 RID: 3495 RVA: 0x00020E34 File Offset: 0x0001F034 [Token(Token = "0x6000DA7")] [Address(RVA = "0x7A52D0", Offset = "0x7A3AD0", VA = "0x1807A52D0")] public void PlaySEFootstep() { this.g_SEFootstep.PlayRandom(1f, 1f); } // Token: 0x06000DA8 RID: 3496 RVA: 0x00020E5C File Offset: 0x0001F05C [Token(Token = "0x6000DA8")] [Address(RVA = "0x415B60", Offset = "0x414360", VA = "0x180415B60")] public void PlaySEBite() { this.g_SEBite.PlayRandom(1f, 1f); } // Token: 0x06000DA9 RID: 3497 RVA: 0x00020E84 File Offset: 0x0001F084 [Token(Token = "0x6000DA9")] [Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")] public void PlaySEAttack02() { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } // Token: 0x06000DAA RID: 3498 RVA: 0x00020EC0 File Offset: 0x0001F0C0 [Token(Token = "0x6000DAA")] [Address(RVA = "0x7A5440", Offset = "0x7A3C40", VA = "0x1807A5440")] public void PlaySEOpen() { this.g_SEOpen.PlayRandom(1f, 1f); } // Token: 0x06000DAB RID: 3499 RVA: 0x00020EE8 File Offset: 0x0001F0E8 [Token(Token = "0x6000DAB")] [Address(RVA = "0x7A5300", Offset = "0x7A3B00", VA = "0x1807A5300")] public void PlaySEMagec() { this.g_bSEMagic = true; this.g_SEMagic.gameObject.SetActive(true); SoundEffect soundEffect = this.g_SEMagic; int num = 0; this.g_fSEMagicVolume = (float)num; int num2 = 0; int num3 = 0; soundEffect.Set((float)num3, (float)num2); this.g_SEMagic.PlayRandom(1f, 1f); this.g_SEMagic02.gameObject.SetActive(true); this.g_SEMagic02.PlayRandom(1f, 1f); } // Token: 0x06000DAC RID: 3500 RVA: 0x00020F6C File Offset: 0x0001F16C [Token(Token = "0x6000DAC")] [Address(RVA = "0x7A53E0", Offset = "0x7A3BE0", VA = "0x1807A53E0")] public void PlaySEMagicFire() { this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); this.g_bSEMagic = false; } // Token: 0x06000DAD RID: 3501 RVA: 0x00020FAC File Offset: 0x0001F1AC [Token(Token = "0x6000DAD")] [Address(RVA = "0x7A5570", Offset = "0x7A3D70", VA = "0x1807A5570")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale); } // Token: 0x06000DAE RID: 3502 RVA: 0x00020FE0 File Offset: 0x0001F1E0 [Token(Token = "0x6000DAE")] [Address(RVA = "0x7A5F10", Offset = "0x7A4710", VA = "0x1807A5F10")] public TreasureChestMonster01EffectPlay() { } // Token: 0x040017FE RID: 6142 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017FE")] public ParticleSystem PS_BodyEffect; // Token: 0x040017FF RID: 6143 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40017FF")] public ParticleSystem PS_DeathEffect; // Token: 0x04001800 RID: 6144 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001800")] public ParticleSystem PS_LightEffect; // Token: 0x04001801 RID: 6145 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001801")] public ParticleSystem PS_MagicSmoke; // Token: 0x04001802 RID: 6146 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001802")] public SkinnedMeshRenderer Mesh_Up; // Token: 0x04001803 RID: 6147 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001803")] public SkinnedMeshRenderer Mesh_Button; // Token: 0x04001804 RID: 6148 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001804")] public SkinnedMeshRenderer Mesh_Ghost; // Token: 0x04001805 RID: 6149 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001805")] public GameObject DamagedObject; // Token: 0x04001806 RID: 6150 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001806")] public BoxCollider[] BC; // Token: 0x04001807 RID: 6151 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001807")] public SphereCollider SC; // Token: 0x04001808 RID: 6152 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001808")] public CharacterController CC; // Token: 0x04001809 RID: 6153 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001809")] public Transform Pos_CallSoul; // Token: 0x0400180A RID: 6154 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400180A")] public GameObject EffDeathExplosion; // Token: 0x0400180B RID: 6155 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400180B")] public GameObject EffGoHome; // Token: 0x0400180C RID: 6156 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400180C")] public GameObject EffMagicLoop; // Token: 0x0400180D RID: 6157 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400180D")] public GameObject EffMagicFire; // Token: 0x0400180E RID: 6158 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400180E")] public GameObject EffAttack01; // Token: 0x0400180F RID: 6159 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400180F")] public GameObject EffAttack02; // Token: 0x04001810 RID: 6160 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001810")] public GameObject EffCallSoul; // Token: 0x04001811 RID: 6161 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001811")] private EffectPool g_EffEeathExplosion; // Token: 0x04001812 RID: 6162 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001812")] private EffectPool g_EffGoHome; // Token: 0x04001813 RID: 6163 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001813")] private EffectPool g_EffMagicLoop; // Token: 0x04001814 RID: 6164 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001814")] private EffectPool g_EffMagicFire; // Token: 0x04001815 RID: 6165 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001815")] private EffectPool g_EffAttack01; // Token: 0x04001816 RID: 6166 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001816")] private EffectPool g_EffAttack02; // Token: 0x04001817 RID: 6167 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001817")] private EffectPool g_EffCallSoul; // Token: 0x04001818 RID: 6168 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001818")] public GameObject SEFootstep; // Token: 0x04001819 RID: 6169 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001819")] public GameObject SEBite; // Token: 0x0400181A RID: 6170 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400181A")] public GameObject SEAttack02; // Token: 0x0400181B RID: 6171 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400181B")] public GameObject SEOpen; // Token: 0x0400181C RID: 6172 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400181C")] public GameObject SEMagic; // Token: 0x0400181D RID: 6173 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400181D")] public GameObject SEMagic02; // Token: 0x0400181E RID: 6174 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400181E")] public GameObject SEMagicFire; // Token: 0x0400181F RID: 6175 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400181F")] private SoundEffect g_SEFootstep; // Token: 0x04001820 RID: 6176 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001820")] private SoundEffect g_SEBite; // Token: 0x04001821 RID: 6177 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001821")] private SoundEffect g_SEAttack02; // Token: 0x04001822 RID: 6178 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001822")] private SoundEffect g_SEOpen; // Token: 0x04001823 RID: 6179 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001823")] private SoundEffect g_SEMagic; // Token: 0x04001824 RID: 6180 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001824")] private SoundEffect g_SEMagic02; // Token: 0x04001825 RID: 6181 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001825")] private SoundEffect g_SEMagicFire; // Token: 0x04001826 RID: 6182 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001826")] private bool g_bSEMove; // Token: 0x04001827 RID: 6183 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4001827")] private float g_fSEMoveVolume; // Token: 0x04001828 RID: 6184 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001828")] private bool g_bSEMagic; // Token: 0x04001829 RID: 6185 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4001829")] private float g_fSEMagicVolume; // Token: 0x0400182A RID: 6186 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400182A")] private float g_fSEMagicPitch; // Token: 0x0400182B RID: 6187 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x400182B")] private bool g_bSEAttack02; // Token: 0x0400182C RID: 6188 [Token(Token = "0x400182C")] private const float g_fSEAttac02Frequency = 0.1f; // Token: 0x0400182D RID: 6189 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400182D")] private float g_fSEAttac02FrequencyVal = 0.1f; // Token: 0x0400182E RID: 6190 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400182E")] public SceneEvent[] CallEnemy; // Token: 0x0400182F RID: 6191 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400182F")] private Material g_Mat; // Token: 0x04001830 RID: 6192 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001830")] private Color g_EyeColor; // Token: 0x04001831 RID: 6193 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001831")] private Color g_BodyColor; // Token: 0x04001832 RID: 6194 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001832")] private Color g_DefaultColor; // Token: 0x04001833 RID: 6195 [Token(Token = "0x4001833")] private const float g_fDamageTime = 5f; // Token: 0x04001834 RID: 6196 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001834")] private float g_fDamagedTimeVal; // Token: 0x04001835 RID: 6197 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4001835")] private float g_fDamageAlpha = 1f; // Token: 0x04001836 RID: 6198 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001836")] private bool g_bGoHome; // Token: 0x04001837 RID: 6199 [Token(Token = "0x4001837")] private const float g_fGoHomeHideTime = 0.5f; // Token: 0x04001838 RID: 6200 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001838")] private float g_fGoHomeHideTimeVal; // Token: 0x04001839 RID: 6201 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001839")] private bool g_bFeelPlayer; // Token: 0x0400183A RID: 6202 [FieldOffset(Offset = "0x1C9")] [Token(Token = "0x400183A")] private bool g_bDeath; }