using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002B4 RID: 692 [Token(Token = "0x20002B4")] public class UIElementSprite : MonoBehaviour { // Token: 0x06001A0D RID: 6669 RVA: 0x0003EDBC File Offset: 0x0003CFBC [Token(Token = "0x6001A0D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public UIElementSprite() { } // Token: 0x040023CC RID: 9164 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40023CC")] public Sprite ElementSmall_Null; // Token: 0x040023CD RID: 9165 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40023CD")] public Sprite ElementSmall_Ice; // Token: 0x040023CE RID: 9166 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40023CE")] public Sprite ElementSmall_Fire; // Token: 0x040023CF RID: 9167 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40023CF")] public Sprite ElementSmall_Lightning; // Token: 0x040023D0 RID: 9168 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40023D0")] public Sprite ChargeBur_Null; // Token: 0x040023D1 RID: 9169 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40023D1")] public Sprite ChargeBur_Ice; // Token: 0x040023D2 RID: 9170 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40023D2")] public Sprite ChargeBur_Fire; // Token: 0x040023D3 RID: 9171 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40023D3")] public Sprite ChargeBur_Lightning; // Token: 0x040023D4 RID: 9172 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40023D4")] public Sprite ChargeBurBG_Null; // Token: 0x040023D5 RID: 9173 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40023D5")] public Sprite ChargeBurBG_Ice; // Token: 0x040023D6 RID: 9174 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40023D6")] public Sprite ChargeBurBG_Fire; // Token: 0x040023D7 RID: 9175 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40023D7")] public Sprite ChargeBurBG_Lightning; // Token: 0x040023D8 RID: 9176 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40023D8")] public Sprite Aim_Null; // Token: 0x040023D9 RID: 9177 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40023D9")] public Sprite Aim_Ice; // Token: 0x040023DA RID: 9178 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40023DA")] public Sprite Aim_Fire; // Token: 0x040023DB RID: 9179 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40023DB")] public Sprite Aim_Lightning; // Token: 0x040023DC RID: 9180 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40023DC")] public Sprite ElementBGSmoke_Null; // Token: 0x040023DD RID: 9181 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40023DD")] public Sprite ElementBGSmoke_Ice; // Token: 0x040023DE RID: 9182 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40023DE")] public Sprite ElementBGSmoke_Fire; // Token: 0x040023DF RID: 9183 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40023DF")] public Sprite ElementBGSmoke_Lightning; }