using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000236 RID: 566 [Token(Token = "0x2000236")] public class UIHistoryHandler : MonoBehaviour { // Token: 0x0600158B RID: 5515 RVA: 0x00030FD8 File Offset: 0x0002F1D8 [Token(Token = "0x600158B")] [Address(RVA = "0x7B6630", Offset = "0x7B4E30", VA = "0x1807B6630")] public void UpdateValue(string value) { bool flag = ((ICanvasElement)this.content).IsDestroyed(); } // Token: 0x0600158C RID: 5516 RVA: 0x00030FF8 File Offset: 0x0002F1F8 [Token(Token = "0x600158C")] [Address(RVA = "0x7B6580", Offset = "0x7B4D80", VA = "0x1807B6580")] public void Localize(LocalizationData data, int index) { Text text = this.label; string text2 = data.systemText.GetText(index); text.text = text2; GameFontPack fontPack = data.fontPack; Text text3 = this.label; Font regular = fontPack.regular; text3.font = regular; GameFontPack fontPack2 = data.fontPack; Text text4 = this.content; Font light = fontPack2.light; text4.font = light; } // Token: 0x0600158D RID: 5517 RVA: 0x00031068 File Offset: 0x0002F268 [Token(Token = "0x600158D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public UIHistoryHandler() { } // Token: 0x040020E5 RID: 8421 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020E5")] [SerializeField] private Text label; // Token: 0x040020E6 RID: 8422 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020E6")] [SerializeField] private Text content; }