using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020002C3 RID: 707 [Token(Token = "0x20002C3")] public class UIJumpNumber : MonoBehaviour { // Token: 0x06001A64 RID: 6756 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A64")] [Address(RVA = "0x10DB240", Offset = "0x10D9A40", VA = "0x1810DB240")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A65 RID: 6757 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A65")] [Address(RVA = "0x10DC350", Offset = "0x10DAB50", VA = "0x1810DC350")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A66 RID: 6758 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A66")] [Address(RVA = "0x10DB5B0", Offset = "0x10D9DB0", VA = "0x1810DB5B0")] public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A67 RID: 6759 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001A67")] [Address(RVA = "0x10DC250", Offset = "0x10DAA50", VA = "0x1810DC250")] public void SetPos(Vector3 worldPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001A68 RID: 6760 RVA: 0x0003F5AC File Offset: 0x0003D7AC [Token(Token = "0x6001A68")] [Address(RVA = "0x10DC230", Offset = "0x10DAA30", VA = "0x1810DC230")] public void SetParent(Transform parent) { this.g_Pos.parentInternal = parent; } // Token: 0x06001A69 RID: 6761 RVA: 0x0003F5CC File Offset: 0x0003D7CC [Token(Token = "0x6001A69")] [Address(RVA = "0x10DCEE0", Offset = "0x10DB6E0", VA = "0x1810DCEE0")] public UIJumpNumber() { } // Token: 0x04002438 RID: 9272 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002438")] private RectTransform g_Pos; // Token: 0x04002439 RID: 9273 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002439")] private RectTransform[] g_Num; // Token: 0x0400243A RID: 9274 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400243A")] private Image[] g_Img; // Token: 0x0400243B RID: 9275 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400243B")] private int g_iNum; // Token: 0x0400243C RID: 9276 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400243C")] private int g_iN0; // Token: 0x0400243D RID: 9277 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400243D")] private int g_iN1; // Token: 0x0400243E RID: 9278 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400243E")] private int g_iN2; // Token: 0x0400243F RID: 9279 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400243F")] private int g_iN3; // Token: 0x04002440 RID: 9280 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002440")] private bool g_bShow0; // Token: 0x04002441 RID: 9281 [FieldOffset(Offset = "0x45")] [Token(Token = "0x4002441")] private bool g_bShow1; // Token: 0x04002442 RID: 9282 [FieldOffset(Offset = "0x46")] [Token(Token = "0x4002442")] private bool g_bShow2; // Token: 0x04002443 RID: 9283 [FieldOffset(Offset = "0x47")] [Token(Token = "0x4002443")] private bool g_bShow3; // Token: 0x04002444 RID: 9284 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002444")] private PlayerEffectPlay.Magic g_iElement; // Token: 0x04002445 RID: 9285 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002445")] private Vector3 g_v3WorldPos; // Token: 0x04002446 RID: 9286 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002446")] private Vector2 g_v2ShowPos; // Token: 0x04002447 RID: 9287 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002447")] private Vector2 g_v2ModifyPos; // Token: 0x04002448 RID: 9288 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002448")] private float g_fJump0; // Token: 0x04002449 RID: 9289 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002449")] private float g_fJump1; // Token: 0x0400244A RID: 9290 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400244A")] private float g_fJump2; // Token: 0x0400244B RID: 9291 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400244B")] private float g_fJump3; // Token: 0x0400244C RID: 9292 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400244C")] private float g_fY0; // Token: 0x0400244D RID: 9293 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400244D")] private float g_fY1; // Token: 0x0400244E RID: 9294 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400244E")] private float g_fY2; // Token: 0x0400244F RID: 9295 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400244F")] private float g_fY3; // Token: 0x04002450 RID: 9296 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002450")] private Vector3 g_v3RandomDir; // Token: 0x04002451 RID: 9297 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002451")] private float g_v3RandomMoveSpeed; // Token: 0x04002452 RID: 9298 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002452")] private float g_fJump = 10f; // Token: 0x04002453 RID: 9299 [Token(Token = "0x4002453")] private const float g_fNullJump = 10f; // Token: 0x04002454 RID: 9300 [Token(Token = "0x4002454")] private const float g_fElementJump = 15f; // Token: 0x04002455 RID: 9301 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002455")] private float g_fScale; // Token: 0x04002456 RID: 9302 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002456")] private float g_fSinScale; // Token: 0x04002457 RID: 9303 [Token(Token = "0x4002457")] private const float g_fScaleMax = 0.5f; // Token: 0x04002458 RID: 9304 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002458")] private float g_fShowInterval = 0.03f; // Token: 0x04002459 RID: 9305 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002459")] private float g_fLife = 0.5f; // Token: 0x0400245A RID: 9306 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x400245A")] private float g_fLifeVal; // Token: 0x0400245B RID: 9307 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400245B")] private float g_fAlpha; // Token: 0x0400245C RID: 9308 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x400245C")] private bool g_bShow; }