using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000251 RID: 593 [Token(Token = "0x2000251")] public class UISettingsKeyboard : UIKeyBindingBase { // Token: 0x170000DB RID: 219 // (get) Token: 0x060016B5 RID: 5813 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170000DB")] protected override bool IsGamepad { [Token(Token = "0x60016B5")] [Address(RVA = "0x29A960", Offset = "0x299160", VA = "0x18029A960", Slot = "22")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060016B6 RID: 5814 RVA: 0x000365DC File Offset: 0x000347DC [Token(Token = "0x60016B6")] [Address(RVA = "0xDE1820", Offset = "0xDE0020", VA = "0x180DE1820", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(94); this.titleText = text; Text[] array = this.additionalValueLabels; int num = 0; int length = array.Length; if (num < length) { GameFontPack fontPack = data.fontPack; Text text2 = array[num]; Font regular = fontPack.regular; text2.font = regular; num++; } base.UpdateTextAndFont(data); } // Token: 0x060016B7 RID: 5815 RVA: 0x00036648 File Offset: 0x00034848 [Token(Token = "0x60016B7")] [Address(RVA = "0x3CB890", Offset = "0x3CA090", VA = "0x1803CB890")] public UISettingsKeyboard() { } // Token: 0x0400215C RID: 8540 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400215C")] [SerializeField] private Text[] additionalValueLabels; }