using System; using Cpp2IlInjected; using Newtonsoft.Json.Converters; using UnityEngine; using UnityEngine.UI; // Token: 0x02000252 RID: 594 [Token(Token = "0x2000252")] public class UISettingsScreen : UIValueBindingBase { // Token: 0x060016B8 RID: 5816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016B8")] [Address(RVA = "0xDE23E0", Offset = "0xDE0BE0", VA = "0x180DE23E0", Slot = "11")] public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016B9 RID: 5817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016B9")] [Address(RVA = "0xDE18F0", Offset = "0xDE00F0", VA = "0x180DE18F0")] private UIValueBindingHandler[] GetActiveHandlers() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016BA RID: 5818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016BA")] [Address(RVA = "0xDE2260", Offset = "0xDE0A60", VA = "0x180DE2260")] private string[] GetResolutionContents() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016BB RID: 5819 RVA: 0x0003665C File Offset: 0x0003485C [Token(Token = "0x60016BB")] [Address(RVA = "0xDE3B80", Offset = "0xDE2380", VA = "0x180DE3B80")] private void OnFullScreenValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.fullScreen = flag; Game.UpdateResolutionSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016BC RID: 5820 RVA: 0x000366A0 File Offset: 0x000348A0 [Token(Token = "0x60016BC")] [Address(RVA = "0xDE3CA0", Offset = "0xDE24A0", VA = "0x180DE3CA0")] private void OnResolutionValueChanged(int value) { Game.Config.screenSettings.resolutionSet = value; Game.UpdateResolutionSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016BD RID: 5821 RVA: 0x000366DC File Offset: 0x000348DC [Token(Token = "0x60016BD")] [Address(RVA = "0xDE3D30", Offset = "0xDE2530", VA = "0x180DE3D30")] private void OnVSyncValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.vSync = flag; Game.UpdateVSyncSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); this.UpdateFpsHandlerLockState(); } // Token: 0x060016BE RID: 5822 RVA: 0x00036728 File Offset: 0x00034928 [Token(Token = "0x60016BE")] [Address(RVA = "0xDE3AF0", Offset = "0xDE22F0", VA = "0x180DE3AF0")] private void OnFpsValueChanged(int value) { Game.Config.screenSettings.fps = (FPSLimitation)value; Game.UpdateFPSSettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016BF RID: 5823 RVA: 0x00036764 File Offset: 0x00034964 [Token(Token = "0x60016BF")] [Address(RVA = "0xDE3C10", Offset = "0xDE2410", VA = "0x180DE3C10")] private void OnQualityValueChanged(int value) { Game.Config.screenSettings.qualitySet = value; Game.UpdateQualitySettings(Game.Config.screenSettings); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016C0 RID: 5824 RVA: 0x000367A0 File Offset: 0x000349A0 [Token(Token = "0x60016C0")] [Address(RVA = "0xDE3A70", Offset = "0xDE2270", VA = "0x180DE3A70")] private void OnDofValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.depthOfField = flag; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016C1 RID: 5825 RVA: 0x000367DC File Offset: 0x000349DC [Token(Token = "0x60016C1")] [Address(RVA = "0xDE3970", Offset = "0xDE2170", VA = "0x180DE3970")] private void OnBloomValueChanged(int value) { ScreenSettings screenSettings = Game.Config.screenSettings; bool flag = value == 1; screenSettings.bloomEffect = flag; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016C2 RID: 5826 RVA: 0x00036818 File Offset: 0x00034A18 [Token(Token = "0x60016C2")] [Address(RVA = "0xDE39F0", Offset = "0xDE21F0", VA = "0x180DE39F0")] private void OnBrightnessValueChanged(int value) { Game.Config.screenSettings.brightnessSet = value; Game.EmitScreenSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060016C3 RID: 5827 RVA: 0x0003684C File Offset: 0x00034A4C [Token(Token = "0x60016C3")] [Address(RVA = "0xDE32F0", Offset = "0xDE1AF0", VA = "0x180DE32F0", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(91); this.titleText = text; UIValueBindingHandler[] topHandlers = this.topHandlers; GameTextData systemText = data.systemText; UIValueBindingHandler uivalueBindingHandler = topHandlers[0]; string text2 = systemText.GetText(104); uivalueBindingHandler.UpdateLabelText(text2); UIValueBindingHandler[] topHandlers2 = this.topHandlers; GameTextData systemText2 = data.systemText; UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1]; string text3 = systemText2.GetText(105); uivalueBindingHandler2.UpdateLabelText(text3); UIValueBindingHandler[] topHandlers3 = this.topHandlers; GameTextData systemText3 = data.systemText; UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2]; string text4 = systemText3.GetText(108); uivalueBindingHandler3.UpdateLabelText(text4); UIValueBindingHandler[] topHandlers4 = this.topHandlers; GameTextData systemText4 = data.systemText; UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3]; string text5 = systemText4.GetText(120); uivalueBindingHandler4.UpdateLabelText(text5); UIValueBindingHandler[] topHandlers5 = this.topHandlers; GameTextData systemText5 = data.systemText; UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4]; string text6 = systemText5.GetText(106); uivalueBindingHandler5.UpdateLabelText(text6); UIValueBindingHandler[] topHandlers6 = this.topHandlers; GameTextData systemText6 = data.systemText; UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5]; string text7 = systemText6.GetText(107); uivalueBindingHandler6.UpdateLabelText(text7); UIValueBindingHandler[] topHandlers7 = this.topHandlers; GameTextData systemText7 = data.systemText; UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6]; string text8 = systemText7.GetText(103); uivalueBindingHandler7.UpdateLabelText(text8); UIValueBindingHandler[] topHandlers8 = this.topHandlers; GameTextData systemText8 = data.systemText; UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7]; string text9 = systemText8.GetText(96); uivalueBindingHandler8.UpdateLabelText(text9); UIValueBindingHandler[] topHandlers9 = this.topHandlers; GameTextData systemText9 = data.systemText; UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[0]; string[] switchText = base.GetSwitchText(systemText9); uivalueBindingHandler9.UpdateValueText(switchText); UIValueBindingHandler[] topHandlers10 = this.topHandlers; GameTextData systemText10 = data.systemText; UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[2]; string[] switchText2 = base.GetSwitchText(systemText10); uivalueBindingHandler10.UpdateValueText(switchText2); UIValueBindingHandler[] topHandlers11 = this.topHandlers; GameTextData systemText11 = data.systemText; UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[3]; string[] fpsText = base.GetFpsText(systemText11); uivalueBindingHandler11.UpdateValueText(fpsText); UIValueBindingHandler[] topHandlers12 = this.topHandlers; GameTextData systemText12 = data.systemText; UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3]; string text10 = systemText12.GetText(331); uivalueBindingHandler12.UpdateLockText(text10); UIValueBindingHandler[] topHandlers13 = this.topHandlers; GameTextData systemText13 = data.systemText; UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4]; string[] qualityText = base.GetQualityText(systemText13); uivalueBindingHandler13.UpdateValueText(qualityText); UIValueBindingHandler[] topHandlers14 = this.topHandlers; GameTextData systemText14 = data.systemText; UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[5]; string[] switchText3 = base.GetSwitchText(systemText14); uivalueBindingHandler14.UpdateValueText(switchText3); UIValueBindingHandler[] topHandlers15 = this.topHandlers; GameTextData systemText15 = data.systemText; UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[6]; string[] switchText4 = base.GetSwitchText(systemText15); uivalueBindingHandler15.UpdateValueText(switchText4); GameTextData systemText16 = data.systemText; UILabelHandler resetHandler = this.resetHandler; string text11 = systemText16.GetText(15); resetHandler.SetLabel(text11); GameTextData systemText17 = data.systemText; UILabelHandler backHandler = this.backHandler; string text12 = systemText17.GetText(12); backHandler.SetLabel(text12); UIValueBindingHandler[] topHandlers16 = this.topHandlers; int num = 0; int length = topHandlers16.Length; if (num < length) { UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num]; GameFontPack fontPack = data.fontPack; uivalueBindingHandler16.UpdateFont(fontPack); num++; } GameFontPack fontPack2 = data.fontPack; UILabelHandler resetHandler2 = this.resetHandler; Font medium = fontPack2.medium; resetHandler2.SetFont(medium); GameFontPack fontPack3 = data.fontPack; UILabelHandler backHandler2 = this.backHandler; Font medium2 = fontPack3.medium; backHandler2.SetFont(medium2); } // Token: 0x060016C4 RID: 5828 RVA: 0x00036BE8 File Offset: 0x00034DE8 [Token(Token = "0x60016C4")] [Address(RVA = "0xDE1D50", Offset = "0xDE0550", VA = "0x180DE1D50", Slot = "23")] protected override ValueType[] GetConfigValues() { ValueType[] array; int brightnessSet; for (;;) { array = new ValueType[8]; bool fullScreen = Game.Config.screenSettings.fullScreen; if (!fullScreen || fullScreen) { array[0] = fullScreen; int resolutionSet = Game.Config.screenSettings.resolutionSet; if (resolutionSet == 0 || resolutionSet != 0) { array[1] = resolutionSet; bool vSync = Game.Config.screenSettings.vSync; if (!vSync || vSync) { array[2] = vSync; FPSLimitation fps = Game.Config.screenSettings.fps; if (fps == FPSLimitation.FPS30 || fps != FPSLimitation.FPS30) { array[3] = fps; int qualitySet = Game.Config.screenSettings.qualitySet; if (qualitySet == 0 || qualitySet != 0) { array[4] = qualitySet; bool flag = Game.Config.screenSettings.depthOfField; if (!flag || flag) { array[5] = flag; bool bloomEffect = Game.Config.screenSettings.bloomEffect; flag = bloomEffect; if (!bloomEffect || bloomEffect) { array[6] = flag; brightnessSet = Game.Config.screenSettings.brightnessSet; if (brightnessSet == 0 || brightnessSet != 0) { break; } } } } } } } } } array[7] = brightnessSet; return array; } // Token: 0x060016C5 RID: 5829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016C5")] [Address(RVA = "0xDE3FF0", Offset = "0xDE27F0", VA = "0x180DE3FF0", Slot = "24")] protected override void UpdateTopHandlers() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016C6 RID: 5830 RVA: 0x00036D48 File Offset: 0x00034F48 [Token(Token = "0x60016C6")] [Address(RVA = "0xDE3E70", Offset = "0xDE2670", VA = "0x180DE3E70")] private void UpdateFpsHandlerLockState() { ScreenSettings screenSettings = Game.Config.screenSettings; UIValueBindingHandler[] topHandlers = this.topHandlers; if (!screenSettings.vSync) { topHandlers[3].UnLock(); return; } UIValueBindingHandler uivalueBindingHandler = topHandlers[3]; string text = Game.k__BackingField.GetText(331); uivalueBindingHandler.Lock(text); } // Token: 0x060016C7 RID: 5831 RVA: 0x00036DA8 File Offset: 0x00034FA8 [Token(Token = "0x60016C7")] [Address(RVA = "0xDE3DE0", Offset = "0xDE25E0", VA = "0x180DE3DE0", Slot = "25")] protected override void SetDefault() { Game.UpdateVSyncSettings(Game.Config.screenSettings.SetDefault()); Game.EmitScreenSettingChangedEvent(); string system = ((IXmlDocumentType)this).System; } // Token: 0x060016C8 RID: 5832 RVA: 0x00036DE0 File Offset: 0x00034FE0 [Token(Token = "0x60016C8")] [Address(RVA = "0x3CB890", Offset = "0x3CA090", VA = "0x1803CB890")] public UISettingsScreen() { } }