using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x02000513 RID: 1299 [Token(Token = "0x2000513")] public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer { // Token: 0x17000319 RID: 793 // (get) Token: 0x06002D0F RID: 11535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000319")] private AmbientOcclusionComponent.OcclusionSource occlusionSource { [Token(Token = "0x6002D0F")] [Address(RVA = "0xB5AD80", Offset = "0xB59580", VA = "0x180B5AD80")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x1700031A RID: 794 // (get) Token: 0x06002D10 RID: 11536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700031A")] private bool ambientOnlySupported { [Token(Token = "0x6002D10")] [Address(RVA = "0xB5ACE0", Offset = "0xB594E0", VA = "0x180B5ACE0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x1700031B RID: 795 // (get) Token: 0x06002D11 RID: 11537 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700031B")] public override bool active { [Token(Token = "0x6002D11")] [Address(RVA = "0xB5AC70", Offset = "0xB59470", VA = "0x180B5AC70", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D12 RID: 11538 RVA: 0x00061408 File Offset: 0x0005F608 [Token(Token = "0x6002D12")] [Address(RVA = "0xB59F80", Offset = "0xB58780", VA = "0x180B59F80", Slot = "4")] public override DepthTextureMode GetCameraFlags() { AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource; if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer) { } return DepthTextureMode.Depth; } // Token: 0x06002D13 RID: 11539 RVA: 0x00061428 File Offset: 0x0005F628 [Token(Token = "0x6002D13")] [Address(RVA = "0xB59FC0", Offset = "0xB587C0", VA = "0x180B59FC0", Slot = "11")] public override string GetName() { return "Ambient Occlusion"; } // Token: 0x06002D14 RID: 11540 RVA: 0x0006143C File Offset: 0x0005F63C [Token(Token = "0x6002D14")] [Address(RVA = "0xB59F20", Offset = "0xB58720", VA = "0x180B59F20", Slot = "10")] public override CameraEvent GetCameraEvent() { if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion)) { return CameraEvent.BeforeReflections; } return CameraEvent.BeforeImageEffectsOpaque; } // Token: 0x06002D15 RID: 11541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D15")] [Address(RVA = "0xB59FF0", Offset = "0xB587F0", VA = "0x180B59FF0", Slot = "12")] public override void PopulateCommandBuffer(CommandBuffer cb) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D16 RID: 11542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D16")] [Address(RVA = "0xB5AB70", Offset = "0xB59370", VA = "0x180B5AB70")] public AmbientOcclusionComponent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003549 RID: 13641 [Token(Token = "0x4003549")] private const string k_BlitShaderString = "Hidden/Post FX/Blit"; // Token: 0x0400354A RID: 13642 [Token(Token = "0x400354A")] private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion"; // Token: 0x0400354B RID: 13643 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400354B")] private readonly RenderTargetIdentifier[] m_MRT; // Token: 0x02000514 RID: 1300 [Token(Token = "0x2000514")] private static class Uniforms { // Token: 0x0400354C RID: 13644 [Token(Token = "0x400354C")] internal static readonly int _Intensity = Shader.PropertyToID("_Intensity"); // Token: 0x0400354D RID: 13645 [Token(Token = "0x400354D")] internal static readonly int _Radius = Shader.PropertyToID("_Radius"); // Token: 0x0400354E RID: 13646 [Token(Token = "0x400354E")] internal static readonly int _FogParams = Shader.PropertyToID("_FogParams"); // Token: 0x0400354F RID: 13647 [Token(Token = "0x400354F")] internal static readonly int _Downsample = Shader.PropertyToID("_Downsample"); // Token: 0x04003550 RID: 13648 [Token(Token = "0x4003550")] internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount"); // Token: 0x04003551 RID: 13649 [Token(Token = "0x4003551")] internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1"); // Token: 0x04003552 RID: 13650 [Token(Token = "0x4003552")] internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2"); // Token: 0x04003553 RID: 13651 [Token(Token = "0x4003553")] internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture"); // Token: 0x04003554 RID: 13652 [Token(Token = "0x4003554")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x04003555 RID: 13653 [Token(Token = "0x4003555")] internal static readonly int _TempRT = Shader.PropertyToID("_TempRT"); } // Token: 0x02000515 RID: 1301 [Token(Token = "0x2000515")] private enum OcclusionSource { // Token: 0x04003557 RID: 13655 [Token(Token = "0x4003557")] DepthTexture, // Token: 0x04003558 RID: 13656 [Token(Token = "0x4003558")] DepthNormalsTexture, // Token: 0x04003559 RID: 13657 [Token(Token = "0x4003559")] GBuffer } } }