using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200051C RID: 1308 [Token(Token = "0x200051C")] public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture { // Token: 0x17000321 RID: 801 // (get) Token: 0x06002D31 RID: 11569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000321")] public override bool active { [Token(Token = "0x6002D31")] [Address(RVA = "0x108D310", Offset = "0x108BB10", VA = "0x18108D310", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D32 RID: 11570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D32")] [Address(RVA = "0x108CF30", Offset = "0x108B730", VA = "0x18108CF30", Slot = "7")] public override void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D33 RID: 11571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D33")] [Address(RVA = "0x108CF60", Offset = "0x108B760", VA = "0x18108CF60", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D34 RID: 11572 RVA: 0x00061740 File Offset: 0x0005F940 [Token(Token = "0x6002D34")] [Address(RVA = "0x108D2D0", Offset = "0x108BAD0", VA = "0x18108D2D0")] public ChromaticAberrationComponent() { } // Token: 0x04003579 RID: 13689 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003579")] private Texture2D m_SpectrumLut; // Token: 0x0200051D RID: 1309 [Token(Token = "0x200051D")] private static class Uniforms { // Token: 0x0400357A RID: 13690 [Token(Token = "0x400357A")] internal static readonly int _ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount"); // Token: 0x0400357B RID: 13691 [Token(Token = "0x400357B")] internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum"); } } }