using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000520 RID: 1312 [Token(Token = "0x2000520")] public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture { // Token: 0x17000323 RID: 803 // (get) Token: 0x06002D4E RID: 11598 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000323")] public override bool active { [Token(Token = "0x6002D4E")] [Address(RVA = "0x1492810", Offset = "0x1491010", VA = "0x181492810", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D4F RID: 11599 RVA: 0x000617C0 File Offset: 0x0005F9C0 [Token(Token = "0x6002D4F")] [Address(RVA = "0x47E540", Offset = "0x47CD40", VA = "0x18047E540", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth; } // Token: 0x06002D50 RID: 11600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D50")] [Address(RVA = "0x1491A20", Offset = "0x1490220", VA = "0x181491A20")] private float CalculateFocalLength() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D51 RID: 11601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D51")] [Address(RVA = "0x1491AC0", Offset = "0x14902C0", VA = "0x181491AC0")] private float CalculateMaxCoCRadius(int screenHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D52 RID: 11602 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D52")] [Address(RVA = "0x1491B40", Offset = "0x1490340", VA = "0x181491B40")] private bool CheckHistory(int width, int height) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D53 RID: 11603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D53")] [Address(RVA = "0x1492780", Offset = "0x1490F80", VA = "0x181492780")] private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D54 RID: 11604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D54")] [Address(RVA = "0x1491CB0", Offset = "0x14904B0", VA = "0x181491CB0")] public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D55 RID: 11605 RVA: 0x000617D0 File Offset: 0x0005F9D0 [Token(Token = "0x6002D55")] [Address(RVA = "0x1491C20", Offset = "0x1490420", VA = "0x181491C20", Slot = "7")] public override void OnDisable() { /* An exception occurred when decompiling this method (06002D55) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityEngine.PostProcessing.DepthOfFieldComponent::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_1E:; stfld:RenderTexture(DepthOfFieldComponent::m_CoCHistory, ldloc:DepthOfFieldComponent(this), conv.u8:uint64[exp:RenderTexture](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002D56 RID: 11606 RVA: 0x00061804 File Offset: 0x0005FA04 [Token(Token = "0x6002D56")] [Address(RVA = "0x14927D0", Offset = "0x1490FD0", VA = "0x1814927D0")] public DepthOfFieldComponent() { } // Token: 0x04003595 RID: 13717 [Token(Token = "0x4003595")] private const string k_ShaderString = "Hidden/Post FX/Depth Of Field"; // Token: 0x04003596 RID: 13718 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003596")] private RenderTexture m_CoCHistory; // Token: 0x04003597 RID: 13719 [Token(Token = "0x4003597")] private const float k_FilmHeight = 0.024f; // Token: 0x02000521 RID: 1313 [Token(Token = "0x2000521")] private static class Uniforms { // Token: 0x04003598 RID: 13720 [Token(Token = "0x4003598")] internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex"); // Token: 0x04003599 RID: 13721 [Token(Token = "0x4003599")] internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex"); // Token: 0x0400359A RID: 13722 [Token(Token = "0x400359A")] internal static readonly int _Distance = Shader.PropertyToID("_Distance"); // Token: 0x0400359B RID: 13723 [Token(Token = "0x400359B")] internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff"); // Token: 0x0400359C RID: 13724 [Token(Token = "0x400359C")] internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC"); // Token: 0x0400359D RID: 13725 [Token(Token = "0x400359D")] internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC"); // Token: 0x0400359E RID: 13726 [Token(Token = "0x400359E")] internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect"); // Token: 0x0400359F RID: 13727 [Token(Token = "0x400359F")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x040035A0 RID: 13728 [Token(Token = "0x40035A0")] internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex"); // Token: 0x040035A1 RID: 13729 [Token(Token = "0x40035A1")] internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams"); // Token: 0x040035A2 RID: 13730 [Token(Token = "0x40035A2")] internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams"); } } }