using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000522 RID: 1314 [Token(Token = "0x2000522")] public sealed class DitheringComponent : PostProcessingComponentRenderTexture { // Token: 0x17000324 RID: 804 // (get) Token: 0x06002D58 RID: 11608 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000324")] public override bool active { [Token(Token = "0x6002D58")] [Address(RVA = "0x1498010", Offset = "0x1496810", VA = "0x181498010", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D59 RID: 11609 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D59")] [Address(RVA = "0x1497C60", Offset = "0x1496460", VA = "0x181497C60", Slot = "7")] public override void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D5A RID: 11610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D5A")] [Address(RVA = "0x1497B20", Offset = "0x1496320", VA = "0x181497B20")] private void LoadNoiseTextures() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D5B RID: 11611 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D5B")] [Address(RVA = "0x1497C80", Offset = "0x1496480", VA = "0x181497C80", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D5C RID: 11612 RVA: 0x000618CC File Offset: 0x0005FACC [Token(Token = "0x6002D5C")] [Address(RVA = "0x1497FD0", Offset = "0x14967D0", VA = "0x181497FD0")] public DitheringComponent() { } // Token: 0x040035A3 RID: 13731 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40035A3")] private Texture2D[] noiseTextures; // Token: 0x040035A4 RID: 13732 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40035A4")] private int textureIndex; // Token: 0x040035A5 RID: 13733 [Token(Token = "0x40035A5")] private const int k_TextureCount = 64; // Token: 0x02000523 RID: 1315 [Token(Token = "0x2000523")] private static class Uniforms { // Token: 0x040035A6 RID: 13734 [Token(Token = "0x40035A6")] internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex"); // Token: 0x040035A7 RID: 13735 [Token(Token = "0x40035A7")] internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords"); } } }